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							- using System.IO;
 
- namespace UnityFS
 
- {
 
-     public static class StreamExtensions
 
-     {
 
-         private const int BufferSize = 81920;
 
-         public static void CopyTo(this Stream source, Stream destination, long size)
 
-         {
 
-             var buffer = new byte[BufferSize];
 
-             for (var left = size; left > 0; left -= BufferSize)
 
-             {
 
-                 int toRead = BufferSize < left ? BufferSize : (int)left;
 
-                 int read = source.Read(buffer, 0, toRead);
 
-                 destination.Write(buffer, 0, read);
 
-                 if (read != toRead)
 
-                 {
 
-                     return;
 
-                 }
 
-             }
 
-         }
 
-         public static byte[] ReadAllBytes(this Stream source)
 
-         {
 
-             source.Position = 0;
 
-             var bytes = new byte[source.Length];
 
-             source.Read(bytes, 0, bytes.Length);
 
-             return bytes;
 
-         }
 
-     }
 
- }
 
 
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