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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using UnityEngine;
 
- namespace UnityFS
 
- {
 
-     public class ScriptingAssembliesJsonPatcher
 
-     {
 
-         [Serializable]
 
-         private class ScriptingAssemblies
 
-         {
 
-             public List<string> names;
 
-             public List<int> types;
 
-         }
 
-         private string _file;
 
-         ScriptingAssemblies _scriptingAssemblies;
 
-         public void Load(string file)
 
-         {
 
-             _file = file;
 
-             string content = File.ReadAllText(file);
 
-             _scriptingAssemblies = JsonUtility.FromJson<ScriptingAssemblies>(content);
 
-         }
 
-         public void AddScriptingAssemblies(List<string> assemblies)
 
-         {
 
-             foreach (string name in assemblies)
 
-             {
 
-                 if (!_scriptingAssemblies.names.Contains(name))
 
-                 {
 
-                     _scriptingAssemblies.names.Add(name);
 
-                     _scriptingAssemblies.types.Add(16); // user dll type
 
-                     Debug.Log($"[PatchScriptAssembliesJson] add hotfix assembly:{name} to {_file}");
 
-                 }
 
-             }
 
-         }
 
-         public void Save(string jsonFile)
 
-         {
 
-             string content = JsonUtility.ToJson(_scriptingAssemblies);
 
-             File.WriteAllText(jsonFile, content);
 
-         }
 
-     }
 
- }
 
 
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