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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System.Linq;
 
- using Unity.Jobs;
 
- using Unity.Collections;
 
- // using Unity.Entities;
 
- namespace GraphProcessor
 
- {
 
- 	/// <summary>
 
- 	/// Graph processor
 
- 	/// </summary>
 
- 	public class ProcessGraphProcessor : BaseGraphProcessor
 
- 	{
 
- 		List< BaseNode >		processList;
 
- 		
 
- 		/// <summary>
 
- 		/// Manage graph scheduling and processing
 
- 		/// </summary>
 
- 		/// <param name="graph">Graph to be processed</param>
 
- 		public ProcessGraphProcessor(BaseGraph graph) : base(graph) {}
 
- 		public override void UpdateComputeOrder()
 
- 		{
 
- 			processList = graph.nodes.OrderBy(n => n.computeOrder).ToList();
 
- 		}
 
- 		/// <summary>
 
- 		/// Process all the nodes following the compute order.
 
- 		/// </summary>
 
- 		public override void Run()
 
- 		{
 
- 			int count = processList.Count;
 
- 			for (int i = 0; i < count; i++)
 
- 				processList[i].OnProcess();
 
- 		}
 
- 	}
 
- }
 
 
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