| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245 | using Fort23.Core;using Fort23.UTool;using GameLogic.Combat;using GameLogic.Combat.CombatTool;using UnityEngine;using UnityEngine.UI;namespace Fort23.Mono.Phases{    /// <summary>    /// 商店抽卡引导    /// </summary>    public class Phase7 : IGuideLogic    {        public PlayerGuideManager pgm;        private bool once = false;        public Phase7(PlayerGuideManager guideManager)        {            this.pgm = guideManager;            once = true;        }        public override void Active()        {            base.Active();            actionList.Add(OnStep701);            actionList.Add(OnStep702);            actionList.Add(OnStep703);            actionList.Add(OnStep704);            actionList.Add(OnStep705);            actionList.Add(OnStep706);            actionList.Add(OnStepEnd);        }        public override void Begin()        {            guideID = 7;            guideIdx = -1;            pgm.isForceDone = false;            pgm.isTriggerDone = false;        }        public override void End()        {        }        public override async CTask Guide()        {            if (actionList.Count > guideIdx)            {                pgm.ResetPlayerGuide();                guideIdx++;                SaveStep(guideIdx);                await actionList[guideIdx](null);            }            else            {                LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);                pgm.isForceDone = true;            }        }        public override void LogicRelase()        {            actionList.Clear();        }        public override void LogicUpdate()        {        }        /// <summary>        /// 点击白嫖代金卷页签        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep701(UnityEngine.Object obj)        {            pgm.StepInit();            await TimerComponent.Instance.WaitAsync(100);                        GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[0].own;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(701, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        /// <summary>        /// 点击十连抽        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep702(UnityEngine.Object obj)        {                        pgm.StepInit();            await TimerComponent.Instance.WaitAsync(100);                        GameObject gameObject = null;            ShopPanel shopPanel = UIManager.Instance.GetComponent<ShopPanel>();            foreach (var shopPanelShopGroupWidgetType1 in shopPanel._shopGroupWidgetType1s)            {                if (shopPanelShopGroupWidgetType1 is ShopBoxWidget)                {                    ShopBoxWidget shopBoxWidget = (ShopBoxWidget)shopPanelShopGroupWidgetType1;                    gameObject = shopBoxWidget.tenButton.gameObject;                    break;                }            }            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(702, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        /// <summary>        /// 点击领取        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep703(UnityEngine.Object obj)        {                        pgm.StepInit();            await TimerComponent.Instance.WaitAsync(100);                        GameObject gameObject = UIManager.Instance.GetComponent<ShopGachaPanel>().Btn_LingQu.gameObject;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(703, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        /// <summary>        /// 点击兑换商店        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep704(UnityEngine.Object obj)        {            pgm.StepInit();            await TimerComponent.Instance.WaitAsync(100);                        GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[1].own;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(704, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        /// <summary>        /// 点击姚丹        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep705(UnityEngine.Object obj)        {            pgm.StepInit();            await TimerComponent.Instance.WaitAsync(100);                        GameObject gameObject =                (UIManager.Instance.GetComponent<ShopPanel>()._shopGroupWidgetType1s[0] as ShopGroupWidgetType1)                ._shopItemWidgetType2s[4].own;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(705, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        /// <summary>        /// 点击购买        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep706(UnityEngine.Object obj)        {            pgm.StepInit();            await TimerComponent.Instance.WaitAsync(100);                        GameObject gameObject =                UIManager.Instance.GetComponent<ShopBuyItemPanel>().Btn_Function.gameObject;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(706, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);            UIManager.Instance.HideUIUIPanel<ShopPanel>();        }        public async CTask OnStepEnd(UnityEngine.Object obj)        {            pgm.StepInit();            pgm.SetBlackBaseVisiable(false);            ForceGuideOver();        }        /// <summary>        /// 引导完成        /// </summary>        private void ForceGuideOver()        {            pgm.CloseForceGuide();            pgm.RestGuide();        }    }}
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