| using Core.Utility.Event;using GameLogic.Player;namespace Common.Utility.CombatEvent{    public class HuangDaoAlterSlotsEventData: EventDataBasic<HuangDaoAlterSlotsEventData>    {        public int  index;        public CombatHeroEntity CombatHeroEntity;        public WuXingType WuXingType;        protected override void ProDispose()        {            CombatHeroEntity = null;        }    }}
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