| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	[Serializable]	public sealed class TemplateShaderModelModule : TemplateModuleParent	{		private const string ShaderModelStr = "Shader Model";		private const string ShaderModelFormatStr = "#pragma target ";		private const string ShaderModelEncapsulateFormatStr = "CGINCLUDE\n#pragma target {0}\nENDCG";		[SerializeField]		private int m_shaderModelIdx = 2;		[SerializeField]		private bool m_encapsulateOnCGInlude = false;		public TemplateShaderModelModule() : base("Shader Model"){ }				public override void Draw( UndoParentNode owner, bool style = true )		{			EditorGUI.BeginChangeCheck();			m_shaderModelIdx = owner.EditorGUILayoutPopup( ShaderModelStr, m_shaderModelIdx, TemplateHelperFunctions.AvailableShaderModels );			if( EditorGUI.EndChangeCheck() )			{				m_isDirty = true;			}		}		public void CopyFrom( TemplateShaderModelModule other , bool allData )		{			if( allData )			{				m_independentModule = other.IndependentModule;				m_encapsulateOnCGInlude = other.EncapsulateOnCGInlude;			}			m_shaderModelIdx = other.CurrentShaderModelIdx;		}		public void ReadFromString( TemplateModulesData modulesData , ref uint index, ref string[] nodeParams )		{			bool validDataOnMeta = m_validData;			if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion )			{				validDataOnMeta = Convert.ToBoolean( nodeParams[ index++ ] );			}			if( validDataOnMeta )			{				m_shaderModelIdx = Convert.ToInt32( nodeParams[ index++ ] );				int templateModule = TemplateHelperFunctions.ShaderModelToArrayIdx[ modulesData.ShaderModel.Value ];				if( templateModule > m_shaderModelIdx )				{					if( Preferences.User.ForceTemplateMinShaderModel )					{						m_shaderModelIdx = templateModule;						UIUtils.ShowMessage("Changing shader model to minimum set by template: " + modulesData.ShaderModel.Value+"\n"+											"To disable this behavior please toggle off\n" +											"Preferences > Amplify Shader Editor > Force Template Min. Shader Model" , MessageSeverity.Warning );											}				}			}		}		public override void WriteToString( ref string nodeInfo )		{			IOUtils.AddFieldValueToString( ref nodeInfo, m_validData );			if( m_validData )				IOUtils.AddFieldValueToString( ref nodeInfo, m_shaderModelIdx );		}		public override string GenerateShaderData( bool isSubShader )		{			if( m_encapsulateOnCGInlude )			{				return string.Format( ShaderModelEncapsulateFormatStr, TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ] );			}			else			{				return ShaderModelFormatStr + TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ];			}		}		public void ConfigureFromTemplateData( TemplateShaderModelData data )		{			bool newValidData = ( data.DataCheck == TemplateDataCheck.Valid );			if( newValidData && m_validData != newValidData )			{				m_independentModule = data.IndependentModule;				if( TemplateHelperFunctions.ShaderModelToArrayIdx.ContainsKey( data.Value ) )				{					m_shaderModelIdx = TemplateHelperFunctions.ShaderModelToArrayIdx[ data.Value ];				}				m_encapsulateOnCGInlude = data.Encapsulate;			}			m_validData = newValidData;		}		public int CurrentShaderModelIdx { get { return m_shaderModelIdx; } }		public string CurrentShaderModel { get { return TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ]; } }		public bool EncapsulateOnCGInlude { get { return m_encapsulateOnCGInlude; } }		public int InterpolatorAmount		{			get			{				return TemplateHelperFunctions.AvailableInterpolators[ TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ] ];			}		}			}}
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