| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using System.Collections.Generic;using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	[Serializable]	public class TemplateNodeParent : ParentNode	{		protected const string ErrorMessageStr = "This node cannot be used with Surface Shaders or Shader Functions.\n\nPlease change your Shader Type to a compatible template, such as Legacy, URP, HDRP or other.";		protected const string DataLabelStr = "Data";		protected const string SubShaderStr = "SubShader";		protected const string PassStr = "Pass";		[SerializeField]		private int m_subShaderIdx = 0;		[SerializeField]		private int m_passIdx = 0;		[SerializeField]		private int m_passLocalArrayIdx = 0;		[SerializeField]		protected bool m_multiPassMode = false;		[SerializeField]		protected string[] m_availableSubshaders;		[SerializeField]		protected string[] m_availablePassesLabels;		[SerializeField]		protected int[] m_availablePassesValues;		[NonSerialized]		protected TemplateMultiPass m_templateMPData = null;		protected bool m_createAllOutputs = true;		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddOutputPort( WirePortDataType.FLOAT , "Out" );			if( m_createAllOutputs )			{				AddOutputPort( WirePortDataType.FLOAT , "X" );				AddOutputPort( WirePortDataType.FLOAT , "Y" );				AddOutputPort( WirePortDataType.FLOAT , "Z" );				AddOutputPort( WirePortDataType.FLOAT , "W" );			}			m_textLabelWidth = 67;			m_hasLeftDropdown = true;			m_errorMessageTooltip = ErrorMessageStr;		}		public override void AfterCommonInit()		{			base.AfterCommonInit();			if( PaddingTitleLeft == 0 )			{				PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;				if( PaddingTitleRight == 0 )					PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;			}		}		protected void ConfigurePorts()		{			switch( m_outputPorts[ 0 ].DataType )			{				default:				{					for( int i = 1 ; i < 5 ; i++ )					{						m_outputPorts[ i ].Visible = false;					}				}				break;				case WirePortDataType.FLOAT2:				{					for( int i = 1 ; i < 5 ; i++ )					{						m_outputPorts[ i ].Visible = ( i < 3 );						if( m_outputPorts[ i ].Visible )						{							m_outputPorts[ i ].Name = Constants.ChannelNamesVector[ i - 1 ];						}					}				}				break;				case WirePortDataType.FLOAT3:				{					for( int i = 1 ; i < 5 ; i++ )					{						m_outputPorts[ i ].Visible = ( i < 4 );						if( m_outputPorts[ i ].Visible )						{							m_outputPorts[ i ].Name = Constants.ChannelNamesVector[ i - 1 ];						}					}				}				break;				case WirePortDataType.FLOAT4:				{					for( int i = 1 ; i < 5 ; i++ )					{						m_outputPorts[ i ].Visible = true;						m_outputPorts[ i ].Name = Constants.ChannelNamesVector[ i - 1 ];					}				}				break;				case WirePortDataType.COLOR:				{					for( int i = 1 ; i < 5 ; i++ )					{						m_outputPorts[ i ].Visible = true;						m_outputPorts[ i ].Name = Constants.ChannelNamesColor[ i - 1 ];					}				}				break;			}			m_sizeIsDirty = true;		}		protected virtual void OnSubShaderChange() { }		protected virtual void OnPassChange() { }		protected void DrawSubShaderUI()		{			EditorGUI.BeginChangeCheck();			m_subShaderIdx = EditorGUILayoutPopup( SubShaderStr , m_subShaderIdx , m_availableSubshaders );			if( EditorGUI.EndChangeCheck() )			{				//UpdateSubShaderAmount();				UpdatePassAmount();				OnSubShaderChange();			}		}		protected void DrawPassUI()		{			EditorGUI.BeginChangeCheck();			m_passLocalArrayIdx = EditorGUILayoutPopup( PassStr , m_passLocalArrayIdx , m_availablePassesLabels );			if( EditorGUI.EndChangeCheck() )			{				m_passIdx = m_availablePassesValues[ m_passLocalArrayIdx ];				//UpdatePassAmount();				OnPassChange();			}		}		virtual protected void CheckWarningState()		{			if( m_containerGraph.CurrentCanvasMode != NodeAvailability.TemplateShader )			{				ShowTab( NodeMessageType.Error , ErrorMessageStr );			}			else			{				m_showErrorMessage = false;			}		}		public override void DrawProperties()		{			base.DrawProperties();						if ( m_showErrorMessage )			{				EditorGUILayout.HelpBox( ErrorMessageStr, MessageType.Error );				return;			}		}		public override void OnNodeLogicUpdate( DrawInfo drawInfo )		{			base.OnNodeLogicUpdate( drawInfo );			m_showErrorMessage = ( m_containerGraph.CurrentCanvasMode != NodeAvailability.TemplateShader );		}		protected void FetchMultiPassTemplate( MasterNode masterNode = null )		{			m_multiPassMode = m_containerGraph.MultiPassMasterNodes.NodesList.Count > 0;			if( m_multiPassMode )			{				m_templateMPData = ( ( ( masterNode == null ) ? m_containerGraph.CurrentMasterNode : masterNode ) as TemplateMultiPassMasterNode ).CurrentTemplate;				if( m_templateMPData != null )				{					UpdateSubShaderAmount();				}			}		}		protected void UpdateSubShaderAmount()		{			if( m_templateMPData == null )				m_templateMPData = ( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode ).CurrentTemplate;			if( m_templateMPData != null )			{				int subShaderCount = m_templateMPData.SubShaders.Count;				if( m_availableSubshaders == null || subShaderCount != m_availableSubshaders.Length )				{					m_availableSubshaders = new string[ subShaderCount ];					for( int i = 0 ; i < subShaderCount ; i++ )					{						m_availableSubshaders[ i ] = i.ToString();					}				}				m_subShaderIdx = Mathf.Min( m_subShaderIdx , subShaderCount - 1 );				UpdatePassAmount();			}		}		protected virtual bool ValidatePass( int passIdx ) { return true; }		protected void UpdatePassAmount()		{			if( !m_multiPassMode )				return;			if( m_templateMPData == null )				m_templateMPData = ( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode ).CurrentTemplate;			List<string> passLabels = new List<string>();			List<int> passValues = new List<int>();			int minPassIdx = int.MaxValue;			int passCount = m_templateMPData.SubShaders[ m_subShaderIdx ].Passes.Count;			bool resetPassIdx = true;			for( int i = 0 ; i < passCount ; i++ )			{				if( ValidatePass( i ) )				{					passLabels.Add( i.ToString() );					passValues.Add( i );					minPassIdx = Mathf.Min( minPassIdx , i );					if( m_passIdx == i )						resetPassIdx = false;				}			}			m_availablePassesLabels = passLabels.ToArray();			m_availablePassesValues = passValues.ToArray();			if( resetPassIdx )				m_passIdx = minPassIdx;			RefreshPassLocalArrayIdx();		}		void RefreshPassLocalArrayIdx()		{			for( int i = 0 ; i < m_availablePassesValues.Length ; i++ )			{				if( m_availablePassesValues[ i ] == m_passIdx )				{					m_passLocalArrayIdx = i;				}			}		}		public override void Destroy()		{			base.Destroy();			m_templateMPData = null;		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion )			{				m_subShaderIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );				m_passIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );			}		}		public override void WriteToString( ref string nodeInfo , ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo , ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo , m_subShaderIdx );			IOUtils.AddFieldValueToString( ref nodeInfo , m_passIdx );		}		public override void OnMasterNodeReplaced( MasterNode newMasterNode )		{			base.OnMasterNodeReplaced( newMasterNode );			if( newMasterNode.CurrentMasterNodeCategory == AvailableShaderTypes.SurfaceShader )			{				m_content.text = m_nodeAttribs.Name;				m_autoWrapProperties = false;			}			else			{				m_autoWrapProperties = true;			}			CheckWarningState();		}		public int SubShaderIdx { get { return m_subShaderIdx; } set { m_subShaderIdx = value; } }		public int PassIdx { get { return m_passIdx; } set { m_passIdx = value; } }	}}
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