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| // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using System.Text.RegularExpressions;using System.Collections.Generic;using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	[Serializable]	public class TemplateUniquePassData	{		public int SubShaderIdx;		public int PassIdx;	}	[Serializable]	public sealed class TemplateMultiPass : TemplateDataParent	{		[SerializeField]		private List<TemplateShaderPropertyData> m_availableShaderProperties = new List<TemplateShaderPropertyData>();		[SerializeField]		private List<TemplateSubShader> m_subShaders = new List<TemplateSubShader>();		[SerializeField]		private TemplateTagData m_propertyTag;		[SerializeField]		private TemplateIdManager m_templateIdManager;		[SerializeField]		private string m_shaderNameId = string.Empty;		[SerializeField]		private string m_shaderBody;		[SerializeField]		private TemplatePropertyContainer m_templateProperties = new TemplatePropertyContainer();		[SerializeField]		private TemplateShaderInfo m_shaderData;		[SerializeField]		private bool m_isSinglePass = false;		[SerializeField]		private int m_masterNodesRequired = 0;		[SerializeField]		TemplateInfoContainer m_customInspectorContainer = new TemplateInfoContainer();		[SerializeField]		TemplateInfoContainer m_dependenciesContainer = new TemplateInfoContainer();		[SerializeField]		TemplateInfoContainer m_fallbackContainer = new TemplateInfoContainer();		[SerializeField]		TemplateInfoContainer m_beforePragmaContainer = new TemplateInfoContainer();		[SerializeField]		private CustomTemplatePropertyUIEnum m_customTemplatePropertyUI = CustomTemplatePropertyUIEnum.None;		[SerializeField]		private int m_lodInjectorId = -1;		[SerializeField]		TemplateShaderModelData m_globalShaderModel = new TemplateShaderModelData();		private Dictionary<string, TemplateUniquePassData> m_passUniqueIdData = new Dictionary<string, TemplateUniquePassData>();				[NonSerialized]		private List<TemplateShaderPropertyData> m_allShaderProperties;		public TemplateMultiPass()		{			m_templateType = TemplateDataType.MultiPass;		}		public TemplateMultiPass( string name, string guid, string path, bool isCommunity )		{			m_templateType = TemplateDataType.MultiPass;			Init( name, guid, path, isCommunity );		}		public override void Init( string name, string guid, string path, bool isCommunity )		{			base.Init( name, guid, path, isCommunity );			TemplatesManager.CurrTemplateGUIDLoaded = guid;			LoadTemplateBody( guid, path );			Name = string.IsNullOrEmpty( name ) ? m_defaultShaderName : name;		}		/////////////////////////////////////////////////////////////////////////////////////		// SRP Conditionals		/////////////////////////////////////////////////////////////////////////////////////		void LoadTemplateBody( string guid, string path )		{			m_passUniqueIdData.Clear();			m_guid = guid;						string shaderBody = IOUtils.LoadTextFileFromDisk( path );			if ( string.IsNullOrEmpty( shaderBody ) )			{				m_isValid = false;				return;			}			shaderBody = UIUtils.ForceLFLineEnding( shaderBody );			// @diogo: Process SRP Conditionals => high priority			shaderBody = TemplateHelperFunctions.ProcessUnityConditionals( shaderBody );			shaderBody = TemplateHelperFunctions.ProcessSRPConditionals( shaderBody );			// Insert Before Tag			MatchCollection col = Regex.Matches( shaderBody, TemplateHelperFunctions.BeforePragmaPattern, RegexOptions.Singleline );			for( int i = col.Count - 1; i >= 0; i-- )			{				if( col[ i ].Groups.Count == 3 )				{					shaderBody = shaderBody.Insert( col[ i ].Groups[ 2 ].Index, TemplatesManager.TemplatePragmaBeforeTag + "\n" + col[ i ].Groups[ 1 ].Value );				}			}			//Detect SRP Batcher			MatchCollection srpMatch = Regex.Matches( shaderBody, TemplateHelperFunctions.SRPBatcherFindTag );			for( int i = srpMatch.Count - 1; i >= 0; i-- )			{				if( srpMatch[ i ].Groups.Count == 2 )				{					shaderBody = shaderBody.Insert( srpMatch[ i ].Groups[ 0 ].Index + srpMatch[ i ].Groups[ 0 ].Length, TemplatesManager.TemplateSRPBatcherTag + srpMatch[ i ].Groups[ 1 ].Value );				}			}			// Detect if template has LOD tag, if not, insert one			// It will be read and processed over the TemplateSubShader constructor			{				Match match = Regex.Match( shaderBody, TemplateHelperFunctions.SubShaderLODPattern );				if( match == null || ( match != null && !match.Success ) )				{					MatchCollection subShaderMatch = Regex.Matches( shaderBody, TemplatesManager.TemplateMPSubShaderTag );					int subShaderAmount = subShaderMatch.Count;					for( int i = subShaderAmount - 1; i > -1; i-- )					{						if( subShaderMatch[ i ].Success )						{							shaderBody = shaderBody.Insert( subShaderMatch[ i ].Index + subShaderMatch[ i ].Length, "\n\t\t\tLOD 0\n" );						}					}				}			}			m_shaderData = TemplateShaderInfoUtil.CreateShaderData( shaderBody );			if( m_shaderData == null )			{				m_isValid = false;				return;			}			m_templateIdManager = new TemplateIdManager( shaderBody );			try			{				int nameBegin = shaderBody.IndexOf( TemplatesManager.TemplateShaderNameBeginTag );				if( nameBegin < 0 )				{					// Not a template					return;				}				int nameEnd = shaderBody.IndexOf( TemplatesManager.TemplateFullEndTag, nameBegin );				if( nameEnd < 0 )					return;				m_shaderBody = shaderBody;				int defaultBegin = nameBegin + TemplatesManager.TemplateShaderNameBeginTag.Length;				int defaultLength = nameEnd - defaultBegin;				m_defaultShaderName = shaderBody.Substring( defaultBegin, defaultLength );				int[] nameIdx = m_defaultShaderName.AllIndexesOf( "\"" );				nameIdx[ 0 ] += 1; // Ignore the " character from the string				m_defaultShaderName = m_defaultShaderName.Substring( nameIdx[ 0 ], nameIdx[ 1 ] - nameIdx[ 0 ] );				m_shaderNameId = shaderBody.Substring( nameBegin, nameEnd + TemplatesManager.TemplateFullEndTag.Length - nameBegin );				m_templateProperties.AddId( shaderBody, m_shaderNameId, false );				m_templateIdManager.RegisterId( nameBegin, m_shaderNameId, m_shaderNameId );				shaderBody = shaderBody.Substring( nameEnd + TemplatesManager.TemplateFullEndTag.Length );			}			catch( Exception e )			{				Debug.LogException( e );				m_isValid = false;			}			m_customTemplatePropertyUI = TemplateHelperFunctions.FetchCustomUI( shaderBody );			TemplateHelperFunctions.FetchDependencies( m_dependenciesContainer, ref m_shaderBody );			if( m_dependenciesContainer.IsValid )			{				int index = m_dependenciesContainer.Id.IndexOf( TemplatesManager.TemplateDependenciesListTag );				m_templateProperties.AddId( new TemplateProperty( m_dependenciesContainer.Id, m_dependenciesContainer.Id.Substring( 0, index ), true ) );				m_templateIdManager.RegisterId( m_dependenciesContainer.Index, m_dependenciesContainer.Id, m_dependenciesContainer.Id );			}			TemplateHelperFunctions.FetchCustomInspector( m_customInspectorContainer, ref m_shaderBody );			if( m_customInspectorContainer.IsValid )			{				int index = m_customInspectorContainer.Id.IndexOf( "CustomEditor" );				m_templateProperties.AddId( new TemplateProperty( m_customInspectorContainer.Id, m_customInspectorContainer.Id.Substring( 0, index ), true ) );				m_templateIdManager.RegisterId( m_customInspectorContainer.Index, m_customInspectorContainer.Id, m_customInspectorContainer.Id );			}			TemplateHelperFunctions.FetchFallback( m_fallbackContainer, ref m_shaderBody );			if( m_fallbackContainer.IsValid )			{				int index = m_fallbackContainer.Id.IndexOf( "Fallback", StringComparison.InvariantCultureIgnoreCase );				m_templateProperties.AddId( new TemplateProperty( m_fallbackContainer.Id, m_fallbackContainer.Id.Substring( 0, index ), true ) );				m_templateIdManager.RegisterId( m_fallbackContainer.Index, m_fallbackContainer.Id, m_fallbackContainer.Id );			}			m_lodInjectorId = m_shaderBody.IndexOf( TemplatesManager.TemplateLODsTag );			// Shader body may have been changed to inject inexisting tags like fallback			m_templateIdManager.ShaderBody = m_shaderBody;			m_propertyTag = new TemplateTagData( m_shaderData.PropertyStartIdx, TemplatesManager.TemplatePropertyTag, true );			m_templateIdManager.RegisterId( m_shaderData.PropertyStartIdx, TemplatesManager.TemplatePropertyTag, TemplatesManager.TemplatePropertyTag );			m_templateProperties.AddId( shaderBody, TemplatesManager.TemplatePropertyTag, true );			Dictionary<string, TemplateShaderPropertyData> duplicatesHelper = new Dictionary<string, TemplateShaderPropertyData>();			TemplateHelperFunctions.CreateShaderPropertiesList( m_shaderData.Properties, ref m_availableShaderProperties, ref duplicatesHelper,-1,-1 );			for( int i = 0; i < m_availableShaderProperties.Count; i++ )			{				m_templateIdManager.RegisterId( m_availableShaderProperties[ i ].Index, m_availableShaderProperties[ i ].FullValue, m_availableShaderProperties[ i ].FullValue );			}			int subShaderCount = m_shaderData.SubShaders.Count;			int mainSubShaderIdx = -1;			int mainPassIdx = -1;			int firstVisibleSubShaderId = -1;			int firstVisiblePassId = -1;			bool foundMainPass = false;			bool foundFirstVisible = false;			m_templateIdManager.RegisterTag( TemplatesManager.TemplatePassesEndTag );			m_templateIdManager.RegisterTag( TemplatesManager.TemplateMainPassTag );			//SHADER MODEL			{				Match shaderModelMatch = Regex.Match( m_shaderData.Properties, TemplateHelperFunctions.ShaderModelPattern );				if( shaderModelMatch != null && shaderModelMatch.Success )				{					if( TemplateHelperFunctions.AvailableInterpolators.ContainsKey( shaderModelMatch.Groups[ 1 ].Value ) )					{						m_globalShaderModel.Id = shaderModelMatch.Groups[ 0 ].Value;						m_globalShaderModel.StartIdx = shaderModelMatch.Index;						m_globalShaderModel.Value = shaderModelMatch.Groups[ 1 ].Value;						m_globalShaderModel.InterpolatorAmount = TemplateHelperFunctions.AvailableInterpolators[ shaderModelMatch.Groups[ 1 ].Value ];						m_globalShaderModel.DataCheck = TemplateDataCheck.Valid;					}					else					{						m_globalShaderModel.DataCheck = TemplateDataCheck.Invalid;					}				}			}			//			for( int i = 0; i < subShaderCount; i++ )			{				TemplateSubShader subShader = new TemplateSubShader(this, i, m_templateIdManager, "SubShader" + i, m_shaderData.SubShaders[ i ], ref duplicatesHelper );				if( subShader.FoundMainPass )				{					if( !foundMainPass )					{						foundMainPass = true;						mainSubShaderIdx = i;						mainPassIdx = subShader.MainPass;					}				}				else if( subShader.MainPass > -1 )				{					if( !foundFirstVisible )					{						foundFirstVisible = true;						firstVisibleSubShaderId = i;						firstVisiblePassId = subShader.MainPass;					}				}				m_subShaders.Add( subShader );				m_masterNodesRequired += subShader.Passes.Count;			}			if( !foundMainPass && foundFirstVisible )			{				mainSubShaderIdx = firstVisibleSubShaderId;				mainPassIdx = firstVisiblePassId;			}			for( int subShaderIdx = 0; subShaderIdx < subShaderCount; subShaderIdx++ )			{				m_subShaders[ subShaderIdx ].Modules.RegisterInternalUnityInlines( ref m_availableShaderProperties , ref duplicatesHelper );				int passCount = m_subShaders[ subShaderIdx ].Passes.Count;				for( int passIdx = 0; passIdx < passCount; passIdx++ )				{					m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.RegisterInternalUnityInlines( ref m_availableShaderProperties, ref duplicatesHelper );					m_subShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass = ( mainSubShaderIdx == subShaderIdx && mainPassIdx == passIdx );				}			}			duplicatesHelper.Clear();			duplicatesHelper = null;			m_isSinglePass = ( m_subShaders.Count == 1 && m_subShaders[ 0 ].PassAmount == 1 );		}		public void ResetState()		{			m_templateIdManager.ResetRegistersState();			int subshaderCount = m_subShaders.Count;			for( int subShaderIdx = 0; subShaderIdx < subshaderCount; subShaderIdx++ )			{				m_subShaders[ subShaderIdx ].TemplateProperties.ResetTemplateUsageData();				int passCount = m_subShaders[ subShaderIdx ].Passes.Count;				for( int passIdx = 0; passIdx < passCount; passIdx++ )				{					m_subShaders[ subShaderIdx ].Passes[ passIdx ].TemplateProperties.ResetTemplateUsageData();				}			}		}		public override void Destroy()		{			m_templateProperties.Destroy();			m_templateProperties = null;			m_availableShaderProperties.Clear();			m_availableShaderProperties = null;			if( m_allShaderProperties != null )			{				m_allShaderProperties.Clear();				m_allShaderProperties = null;			}			int subShaderCount = m_subShaders.Count;			for( int i = 0; i < subShaderCount; i++ )			{				m_subShaders[ i ].Destroy();			}			m_subShaders.Clear();			m_subShaders = null;			m_templateIdManager.Destroy();			m_templateIdManager = null;		}		public void SetSubShaderData( TemplateModuleDataType type, int subShaderId, string[] list )		{			string id = GetSubShaderDataId( type, subShaderId, false );			string body = string.Empty;			FillTemplateBody( subShaderId, -1, id, ref body, list );			SetSubShaderData( type, subShaderId, body );		}		public void SetSubShaderData( TemplateModuleDataType type, int subShaderId, List<PropertyDataCollector> list )		{			string id = GetSubShaderDataId( type, subShaderId, false );			string body = string.Empty;			FillTemplateBody( subShaderId, -1, id, ref body, list );			SetSubShaderData( type, subShaderId, body );		}		public void SetSubShaderData( TemplateModuleDataType type, int subShaderId, string text )		{			if( subShaderId >= m_subShaders.Count )				return;			string prefix = m_subShaders[ subShaderId ].Modules.UniquePrefix;			switch( type )			{				case TemplateModuleDataType.AllModules:				{					m_templateIdManager.SetReplacementText( prefix + TemplatesManager.TemplateAllModulesTag, text );				}				break;				case TemplateModuleDataType.ModuleShaderModel:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ShaderModel.Id, text );				}				break;				case TemplateModuleDataType.ModuleBlendMode:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData.BlendModeId, text );				}				break;				case TemplateModuleDataType.ModuleBlendMode1:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData1.BlendModeId, text );				}				break;				case TemplateModuleDataType.ModuleBlendMode2:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData2.BlendModeId, text );				}				break;				case TemplateModuleDataType.ModuleBlendMode3:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData3.BlendModeId, text );				}				break;				case TemplateModuleDataType.ModuleBlendOp:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData.BlendOpId, text );				}				break;				case TemplateModuleDataType.ModuleBlendOp1:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData1.BlendOpId, text );				}				break;				case TemplateModuleDataType.ModuleBlendOp2:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData2.BlendOpId, text );				}				break;				case TemplateModuleDataType.ModuleBlendOp3:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData3.BlendOpId, text );				}				break;				case TemplateModuleDataType.ModuleAlphaToMask:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.AlphaToMaskData.AlphaToMaskId, text );				}				break;				case TemplateModuleDataType.ModuleCullMode:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.CullModeData.CullModeId, text );				}				break;				case TemplateModuleDataType.ModuleColorMask:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData.ColorMaskId, text );				}				break;				case TemplateModuleDataType.ModuleColorMask1:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData1.ColorMaskId, text );				}				break;				case TemplateModuleDataType.ModuleColorMask2:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData2.ColorMaskId, text );				}				break;				case TemplateModuleDataType.ModuleColorMask3:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData3.ColorMaskId, text );				}				break;				case TemplateModuleDataType.ModuleStencil:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.StencilData.StencilBufferId, text );				}				break;				case TemplateModuleDataType.ModuleZwrite:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.DepthData.ZWriteModeId, text );				}				break;				case TemplateModuleDataType.ModuleZTest:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.DepthData.ZTestModeId, text );				}				break;				case TemplateModuleDataType.ModuleZOffset:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.DepthData.OffsetId, text );				}				break;				case TemplateModuleDataType.ModuleTag:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.TagData.TagsId, text );				}				break;				case TemplateModuleDataType.ModuleGlobals:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.GlobalsTag.Id, text );				}				break;				case TemplateModuleDataType.ModuleSRPBatcher:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.SRPBatcherTag.Id, text );				}				break;				case TemplateModuleDataType.ModuleFunctions:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.FunctionsTag.Id, text );				}				break;				case TemplateModuleDataType.ModulePragma:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.PragmaTag.Id, text );				}				break;				case TemplateModuleDataType.ModulePragmaBefore:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.PragmaBeforeTag.Id, text );				}				break;				case TemplateModuleDataType.ModulePass:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.PassTag.Id, text );				}				break;				case TemplateModuleDataType.ModuleInputVert:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.InputsVertTag.Id, text );				}				break;				case TemplateModuleDataType.ModuleInputFrag:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.InputsFragTag.Id, text );				}break;				case TemplateModuleDataType.ModuleRenderPlatforms:				{					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.RenderPlatformHelper.ID , text );				}break;			}		}		public void SetPropertyData( string[] properties )		{			string body = string.Empty;			FillTemplateBody( -1, -1, TemplatesManager.TemplatePropertyTag, ref body, properties );			SetPropertyData( body );		}		public void SetPropertyData( string text )		{			m_templateIdManager.SetReplacementText( m_propertyTag.Id, text );		}		public string GetSubShaderDataId( TemplateModuleDataType type, int subShaderId, bool addPrefix )		{			if( subShaderId >= m_subShaders.Count )				return string.Empty;			string prefix = string.Empty;			switch( type )			{				case TemplateModuleDataType.AllModules:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + TemplatesManager.TemplateAllModulesTag;				}				case TemplateModuleDataType.ModuleBlendMode:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.BlendData.BlendModeId;				}				case TemplateModuleDataType.ModuleBlendMode1:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.BlendData1.BlendModeId;				}				case TemplateModuleDataType.ModuleBlendMode2:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.BlendData2.BlendModeId;				}				case TemplateModuleDataType.ModuleBlendMode3:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.BlendData3.BlendModeId;				}				case TemplateModuleDataType.ModuleBlendOp:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.BlendData.BlendOpId;				}				case TemplateModuleDataType.ModuleBlendOp1:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.BlendData1.BlendOpId;				}				case TemplateModuleDataType.ModuleBlendOp2:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.BlendData2.BlendOpId;				}				case TemplateModuleDataType.ModuleBlendOp3:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.BlendData3.BlendOpId;				}				case TemplateModuleDataType.ModuleAlphaToMask:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.AlphaToMaskData.AlphaToMaskId;				}				case TemplateModuleDataType.ModuleCullMode:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.CullModeData.CullModeId;				}				case TemplateModuleDataType.ModuleColorMask:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData.ColorMaskId;				}				case TemplateModuleDataType.ModuleColorMask1:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData1.ColorMaskId;				}				case TemplateModuleDataType.ModuleColorMask2:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData2.ColorMaskId;				}				case TemplateModuleDataType.ModuleColorMask3:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData3.ColorMaskId;				}				case TemplateModuleDataType.ModuleStencil:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.StencilData.StencilBufferId;				}				case TemplateModuleDataType.ModuleZwrite:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.DepthData.ZWriteModeId;				}				case TemplateModuleDataType.ModuleZTest:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.DepthData.ZTestModeId;				}				case TemplateModuleDataType.ModuleZOffset:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.DepthData.OffsetId;				}				case TemplateModuleDataType.ModuleTag:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.TagData.TagsId;				}				case TemplateModuleDataType.ModuleGlobals:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.GlobalsTag.Id;				}				case TemplateModuleDataType.ModuleSRPBatcher:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.SRPBatcherTag.Id;				}				case TemplateModuleDataType.ModuleFunctions:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.FunctionsTag.Id;				}				case TemplateModuleDataType.ModulePragma:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.PragmaTag.Id;				}				case TemplateModuleDataType.ModulePragmaBefore:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.PragmaBeforeTag.Id;				}				case TemplateModuleDataType.ModulePass:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.PassTag.Id;				}				case TemplateModuleDataType.ModuleInputVert:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.InputsVertTag.Id;				}				case TemplateModuleDataType.ModuleInputFrag:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Modules.InputsFragTag.Id;				}			}			return string.Empty;		}		public string GetPassDataId( TemplateModuleDataType type, int subShaderId, int passId, bool addPrefix )		{			if( subShaderId >= m_subShaders.Count || passId >= m_subShaders[ subShaderId ].Passes.Count )				return string.Empty;			string prefix = string.Empty;			switch( type )			{				case TemplateModuleDataType.AllModules:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + TemplatesManager.TemplateAllModulesTag;				}				case TemplateModuleDataType.ModuleBlendMode:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData.BlendModeId;				}				case TemplateModuleDataType.ModuleBlendMode1:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData1.BlendModeId;				}				case TemplateModuleDataType.ModuleBlendMode2:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData2.BlendModeId;				}				case TemplateModuleDataType.ModuleBlendMode3:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData3.BlendModeId;				}				case TemplateModuleDataType.ModuleBlendOp:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData.BlendOpId;				}				case TemplateModuleDataType.ModuleBlendOp1:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData1.BlendOpId;				}				case TemplateModuleDataType.ModuleBlendOp2:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData2.BlendOpId;				}				case TemplateModuleDataType.ModuleBlendOp3:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData3.BlendOpId;				}				case TemplateModuleDataType.ModuleAlphaToMask:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.AlphaToMaskData.AlphaToMaskId;				}				case TemplateModuleDataType.ModuleCullMode:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.CullModeData.CullModeId;				}				case TemplateModuleDataType.ModuleColorMask:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData.ColorMaskId;				}				case TemplateModuleDataType.ModuleColorMask1:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData1.ColorMaskId;				}				case TemplateModuleDataType.ModuleColorMask2:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData2.ColorMaskId;				}				case TemplateModuleDataType.ModuleColorMask3:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData3.ColorMaskId;				}				case TemplateModuleDataType.ModuleStencil:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.StencilData.StencilBufferId;				}				case TemplateModuleDataType.ModuleZwrite:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.ZWriteModeId;				}				case TemplateModuleDataType.ModuleZTest:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.ZTestModeId;				}				case TemplateModuleDataType.ModuleZOffset:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.OffsetId;				}				case TemplateModuleDataType.ModuleTag:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.TagData.TagsId;				}				case TemplateModuleDataType.ModuleGlobals:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.GlobalsTag.Id;				}				case TemplateModuleDataType.ModuleSRPBatcher:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.SRPBatcherTag.Id;				}				case TemplateModuleDataType.ModuleFunctions:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.FunctionsTag.Id;				}				case TemplateModuleDataType.ModulePragma:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PragmaTag.Id;				}				case TemplateModuleDataType.ModulePragmaBefore:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PragmaBeforeTag.Id;				}				case TemplateModuleDataType.ModulePass:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PassTag.Id;				}				case TemplateModuleDataType.ModuleInputVert:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.InputsVertTag.Id;				}				case TemplateModuleDataType.ModuleInputFrag:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.InputsFragTag.Id;				}				case TemplateModuleDataType.PassVertexFunction:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].VertexFunctionData.Id;				}				case TemplateModuleDataType.PassFragmentFunction:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].FragmentFunctionData.Id;				}				case TemplateModuleDataType.PassVertexData:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].VertexDataContainer.VertexDataId;				}				case TemplateModuleDataType.PassInterpolatorData:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].InterpolatorDataContainer.InterpDataId;				}				case TemplateModuleDataType.VControl:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessVControlTag.Id;				}				case TemplateModuleDataType.ControlData:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessControlData.Id;				}				case TemplateModuleDataType.DomainData:				{					prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;					return prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessDomainData.Id;				}			}			return string.Empty;		}		public void SetPassData( TemplateModuleDataType type, int subShaderId, int passId, string[] list )		{			//if( list == null || list.Length == 0 )			//	return;			string id = GetPassDataId( type, subShaderId, passId, false );			string body = string.Empty;			FillTemplateBody( subShaderId, passId, id, ref body, list );			SetPassData( type, subShaderId, passId, body );		}		public void SetPassData( TemplateModuleDataType type, int subShaderId, int passId, List<PropertyDataCollector> list )		{			//if( list == null || list.Count == 0 )			//	return;			string id = GetPassDataId( type, subShaderId, passId, false );			string body = string.Empty;			FillTemplateBody( subShaderId, passId, id, ref body, list );			SetPassData( type, subShaderId, passId, body );		}		public void SetPassData( TemplateModuleDataType type, int subShaderId, int passId, string text )		{			if( subShaderId >= m_subShaders.Count || passId >= m_subShaders[ subShaderId ].Passes.Count )				return;			string prefix = string.Empty;			switch( type )			{				//case TemplateModuleDataType.EndPass:				//{				//	prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;				//	m_templateIdManager.SetReplacementText( prefix + TemplatesManager.TemplateEndPassTag, text );				//}				//break;				case TemplateModuleDataType.AllModules:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + TemplatesManager.TemplateAllModulesTag, text );				}				break;				case TemplateModuleDataType.ModuleRenderPlatforms:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.RenderPlatformHelper.ID , text );				}				break;				case TemplateModuleDataType.ModuleShaderModel:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ShaderModel.Id, text );				}				break;				case TemplateModuleDataType.ModuleBlendMode:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData.BlendModeId, text );				}				break;				case TemplateModuleDataType.ModuleBlendMode1:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData1.BlendModeId, text );				}				break;				case TemplateModuleDataType.ModuleBlendMode2:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData2.BlendModeId, text );				}				break;				case TemplateModuleDataType.ModuleBlendMode3:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData3.BlendModeId, text );				}				break;				case TemplateModuleDataType.ModuleBlendOp:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData.BlendOpId, text );				}				break;				case TemplateModuleDataType.ModuleBlendOp1:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData1.BlendOpId, text );				}				break;				case TemplateModuleDataType.ModuleBlendOp2:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData2.BlendOpId, text );				}				break;				case TemplateModuleDataType.ModuleBlendOp3:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData3.BlendOpId, text );				}				break;				case TemplateModuleDataType.ModuleAlphaToMask:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.AlphaToMaskData.AlphaToMaskId, text );				}				break;				case TemplateModuleDataType.ModuleCullMode:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.CullModeData.CullModeId, text );				}				break;				case TemplateModuleDataType.ModuleColorMask:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData.ColorMaskId, text );				}				break;				case TemplateModuleDataType.ModuleColorMask1:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData1.ColorMaskId, text );				}				break;				case TemplateModuleDataType.ModuleColorMask2:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData2.ColorMaskId, text );				}				break;				case TemplateModuleDataType.ModuleColorMask3:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData3.ColorMaskId, text );				}				break;				case TemplateModuleDataType.ModuleStencil:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.StencilData.StencilBufferId, text );				}				break;				case TemplateModuleDataType.ModuleZwrite:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.ZWriteModeId, text );				}				break;				case TemplateModuleDataType.ModuleZTest:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.ZTestModeId, text );				}				break;				case TemplateModuleDataType.ModuleZOffset:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.OffsetId, text );				}				break;				case TemplateModuleDataType.ModuleTag:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.TagData.TagsId, text );				}				break;				case TemplateModuleDataType.ModuleGlobals:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.GlobalsTag.Id, text );				}				break;				case TemplateModuleDataType.ModuleSRPBatcher:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.SRPBatcherTag.Id, text );				}				break;				case TemplateModuleDataType.ModuleFunctions:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.FunctionsTag.Id, text );				}				break;				case TemplateModuleDataType.ModulePragma:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PragmaTag.Id, text );				}				break;				case TemplateModuleDataType.ModulePragmaBefore:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PragmaBeforeTag.Id, text );				}				break;				case TemplateModuleDataType.ModulePass:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PassTag.Id, text );				}				break;				case TemplateModuleDataType.ModuleInputVert:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.InputsVertTag.Id, text );				}				break;				case TemplateModuleDataType.ModuleInputFrag:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.InputsFragTag.Id, text );				}				break;				case TemplateModuleDataType.PassVertexFunction:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].VertexFunctionData.Id, text );				}				break;				case TemplateModuleDataType.PassFragmentFunction:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].FragmentFunctionData.Id, text );				}				break;				case TemplateModuleDataType.PassVertexData:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].VertexDataContainer.VertexDataId, text );				}				break;				case TemplateModuleDataType.PassInterpolatorData:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].InterpolatorDataContainer.InterpDataId, text );				}				break;				case TemplateModuleDataType.PassNameData:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].PassNameContainer.Id, text );				}				break;				case TemplateModuleDataType.VControl:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessVControlTag.Id, text );				}				break;				case TemplateModuleDataType.ControlData:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessControlData.Id, text );				}				break;				case TemplateModuleDataType.DomainData:				{					prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;					m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessDomainData.Id, text );				}break;			}		}		public void SetPassInputData( int subShaderId, int passId, int inputId, string text )		{			if( subShaderId >= m_subShaders.Count ||				passId >= m_subShaders[ subShaderId ].Passes.Count )				return;			string prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;			TemplateInputData inputData = m_subShaders[ subShaderId ].Passes[ passId ].InputDataFromId( inputId );			if( inputData != null )			{				m_templateIdManager.SetReplacementText( prefix + inputData.TagId, text );			}			else			{				Debug.LogErrorFormat( "Unable to find input data for port with id {0} on subshader {1} pass {2}", inputId, subShaderId, passId );			}		}		public void SetPassInputDataByArrayIdx( int subShaderId, int passId, int inputId, string text )		{			if( subShaderId >= m_subShaders.Count ||				passId >= m_subShaders[ subShaderId ].Passes.Count ||				inputId >= m_subShaders[ subShaderId ].Passes[ passId ].InputDataList.Count )				return;			string prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;			m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].InputDataList[ inputId ].TagId, text );		}		public TemplateData CreateTemplateData( string name, string guid, int subShaderId, int passId )		{			if( subShaderId >= m_subShaders.Count ||				passId >= m_subShaders[ subShaderId ].Passes.Count )				return null;			if( string.IsNullOrEmpty( name ) )				name = m_defaultShaderName;			TemplateData templateData = ScriptableObject.CreateInstance<TemplateData>();			templateData.Name = name;			templateData.GUID = guid;			templateData.TemplateBody = m_shaderBody;			templateData.DefaultShaderName = m_defaultShaderName;			templateData.ShaderNameId = m_shaderNameId;			templateData.OrderId = m_orderId;			templateData.InputDataList = SubShaders[ subShaderId ].Passes[ passId ].InputDataList;			templateData.VertexDataContainer = SubShaders[ subShaderId ].Passes[ passId ].VertexDataContainer;			templateData.InterpolatorDataContainer = SubShaders[ subShaderId ].Passes[ passId ].InterpolatorDataContainer;			templateData.AvailableShaderProperties = m_availableShaderProperties;			templateData.VertexFunctionData = SubShaders[ subShaderId ].Passes[ passId ].VertexFunctionData;			templateData.FragmentFunctionData = SubShaders[ subShaderId ].Passes[ passId ].FragmentFunctionData;			templateData.BlendData = SubShaders[ subShaderId ].Passes[ passId ].Modules.BlendData;			templateData.CullModeData = SubShaders[ subShaderId ].Passes[ passId ].Modules.CullModeData;			templateData.ColorMaskData = SubShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData;			templateData.StencilData = SubShaders[ subShaderId ].Passes[ passId ].Modules.StencilData;			templateData.DepthData = SubShaders[ subShaderId ].Passes[ passId ].Modules.DepthData;			templateData.TagData = SubShaders[ subShaderId ].Passes[ passId ].Modules.TagData;			//templateData.PropertyList = m_pr;			//private Dictionary<string, TemplateProperty> m_propertyDict = new Dictionary<string, TemplateProperty>();			return templateData;		}		public bool FillTemplateBody( int subShaderId, int passId, string id, ref string body, List<PropertyDataCollector> values )		{			if( values.Count == 0 )			{				return true;			}			string[] array = new string[ values.Count ];			for( int i = 0; i < values.Count; i++ )			{				array[ i ] = values[ i ].PropertyName;			}			return FillTemplateBody( subShaderId, passId, id, ref body, array );		}		public bool FillTemplateBody( int subShaderId, int passId, string id, ref string body, params string[] values )		{			if( values.Length == 0 )			{				if( id[ id.Length - 1 ] == '\n' )					body = "\n";				return true;			}			TemplatePropertyContainer propertyContainer = null;			if( subShaderId >= 0 )			{				if( passId >= 0 )				{					propertyContainer = SubShaders[ subShaderId ].Passes[ passId ].TemplateProperties;				}				else				{					propertyContainer = SubShaders[ subShaderId ].TemplateProperties;				}			}			else			{				propertyContainer = m_templateProperties;			}			propertyContainer.BuildInfo();			if( propertyContainer.PropertyDict.ContainsKey( id ) )			{				string finalValue = propertyContainer.PropertyDict[ id ].UseIndentationAtStart ? propertyContainer.PropertyDict[ id ].Indentation : string.Empty;				for( int i = 0; i < values.Length; i++ )				{					if( propertyContainer.PropertyDict[ id ].AutoLineFeed )					{						string[] valuesArr = values[ i ].Split( '\n' );						for( int j = 0; j < valuesArr.Length; j++ )						{							//first value will be automatically indented by the string replace							finalValue += ( ( i == 0 && j == 0 ) ? string.Empty : propertyContainer.PropertyDict[ id ].Indentation ) + valuesArr[ j ];							finalValue += TemplatesManager.TemplateNewLine;						}					}					else					{						//first value will be automatically indented by the string replace						finalValue += ( i == 0 ? string.Empty : propertyContainer.PropertyDict[ id ].Indentation ) + values[ i ];					}				}				body = finalValue;				propertyContainer.PropertyDict[ id ].Used = true;				return true;			}			if( values.Length > 1 || !string.IsNullOrEmpty( values[ 0 ] ) )			{				UIUtils.ShowMessage( string.Format( "Attempting to write data into inexistant tag {0}. Please review the template {1} body and consider adding the missing tag.", id, m_defaultShaderName ), MessageSeverity.Error );				return false;			}			return true;		}		public bool FillVertexInstructions( int subShaderId, int passId, params string[] values )		{			TemplateFunctionData vertexFunctionData = SubShaders[ subShaderId ].Passes[ passId ].VertexFunctionData;			if( vertexFunctionData != null && !string.IsNullOrEmpty( vertexFunctionData.Id ) )			{				string body = string.Empty;				bool isValid = FillTemplateBody( subShaderId, passId, vertexFunctionData.Id, ref body, values );				SetPassData( TemplateModuleDataType.PassVertexFunction, subShaderId, passId, body );				return isValid;			}			if( values.Length > 0 )			{				UIUtils.ShowMessage( "Attemping to add vertex instructions on a template with no assigned vertex code area", MessageSeverity.Error );				return false;			}			return true;		}		public bool FillFragmentInstructions( int subShaderId, int passId, params string[] values )		{			TemplateFunctionData fragmentFunctionData = SubShaders[ subShaderId ].Passes[ passId ].FragmentFunctionData;			if( fragmentFunctionData != null && !string.IsNullOrEmpty( fragmentFunctionData.Id ) )			{				string body = string.Empty;				bool isValid = FillTemplateBody( subShaderId, passId, fragmentFunctionData.Id, ref body, values );				SetPassData( TemplateModuleDataType.PassFragmentFunction, subShaderId, passId, body );				return isValid;			}			if( values.Length > 0 )			{				UIUtils.ShowMessage( "Attemping to add fragment instructions on a template with no assigned vertex code area", MessageSeverity.Error );				return false;			}			return true;		}		public void SetShaderName( string name )		{			m_templateIdManager.SetReplacementText( m_shaderNameId, name );		}		public void SetCustomInspector( string customInspector )		{			if( m_customInspectorContainer.Index > -1 )			{				m_templateIdManager.SetReplacementText( m_customInspectorContainer.Id, m_templateProperties.PropertyDict[ m_customInspectorContainer.Id ].Indentation + customInspector );			}		}		public void SetFallback( string fallback )		{			if( m_fallbackContainer.Index > -1 )			{				m_templateIdManager.SetReplacementText( m_fallbackContainer.Id, m_templateProperties.PropertyDict[ m_fallbackContainer.Id ].Indentation + fallback );			}		}		public void SetDependencies( string dependencies )		{			if( m_dependenciesContainer.Index > -1 )			{				m_templateIdManager.SetReplacementText( m_dependenciesContainer.Id, dependencies );			}		}		private void OnEnable()		{			hideFlags = HideFlags.HideAndDontSave;		}		public override bool Reload()		{			m_propertyTag = null;			m_shaderNameId = string.Empty;			m_shaderBody = string.Empty;			m_isSinglePass = false;			m_masterNodesRequired = 0;			m_beforePragmaContainer.Reset();			m_customInspectorContainer.Reset();			m_fallbackContainer.Reset();			m_dependenciesContainer.Reset();			m_availableShaderProperties.Clear();			int count = m_subShaders.Count;			for( int i = 0; i < count; i++ )			{				m_subShaders[ i ].Destroy();			}			m_subShaders.Clear();			m_templateIdManager.Reset();			if( m_shaderData != null )				m_shaderData.Destroy();			m_templateProperties.Reset();			string oldName = m_defaultShaderName;			LoadTemplateBody( m_guid, AssetDatabase.GUIDToAssetPath( m_guid ) );			if( m_communityTemplate )				Name = m_defaultShaderName;			return !oldName.Equals( m_defaultShaderName );		}		public bool GetSubShaderandPassFor( string passUniqueId, ref int subShaderId, ref int passId )		{			if( string.IsNullOrEmpty( passUniqueId ) )				return false;			if( m_passUniqueIdData.Count == 0 )			{				for( int subShaderIdx = 0; subShaderIdx < m_subShaders.Count; subShaderIdx++ )				{					for( int passIdx = 0; passIdx < m_subShaders[ subShaderIdx ].Passes.Count; passIdx++ )					{						if( m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.HasPassUniqueName )						{							if( m_passUniqueIdData.ContainsKey( m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.PassUniqueName ) )							{								Debug.LogErrorFormat( "Found duplicate pass name '{0}' over template. Please fix template as it will result in multiple errors.", m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.PassUniqueName );								return false;							}							m_passUniqueIdData.Add( m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.PassUniqueName, new TemplateUniquePassData() { PassIdx = passIdx, SubShaderIdx = subShaderIdx } );						}					}				}			}			if( m_passUniqueIdData.ContainsKey( passUniqueId ) )			{				subShaderId = m_passUniqueIdData[ passUniqueId ].SubShaderIdx;				passId = m_passUniqueIdData[ passUniqueId ].PassIdx;				return true;			}			subShaderId = -1;			passId = -1;			return false;		}		public TemplateShaderPropertyData GetShaderPropertyData( string propertyName )		{			return m_availableShaderProperties.Find( ( x ) => ( x.PropertyName.Equals( propertyName ) ) );		}		public TemplateSRPType SRPtype { get { return m_subShaders[ 0 ].Modules.SRPType; } }		//public bool SRPIsPBRHD { get { return m_subShaders[0].Modules.SRPIsPBRHD ; } }		public List<TemplateSubShader> SubShaders { get { return m_subShaders; } }		public List<TemplateShaderPropertyData> AvailableShaderProperties { get { return m_availableShaderProperties; } }		public List<TemplateShaderPropertyData> AllShaderProperties		{ 			get			{				if( m_allShaderProperties == null )				{					m_allShaderProperties = new List<TemplateShaderPropertyData>();					if( AvailableShaderProperties.Count > 0 )					{						m_allShaderProperties.AddRange( AvailableShaderProperties );					}					for( int subShaderIdx = 0; subShaderIdx < SubShaders.Count; subShaderIdx++ )					{						if( SubShaders[ subShaderIdx ].AvailableShaderGlobals.Count > 0 )						{							m_allShaderProperties.AddRange( SubShaders[ subShaderIdx ].AvailableShaderGlobals );						}						for( int passIdx = 0; passIdx < SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )						{							if( SubShaders[ subShaderIdx ].Passes[ passIdx ].AvailableShaderGlobals.Count > 0 )							{								m_allShaderProperties.AddRange( SubShaders[ subShaderIdx ].Passes[ passIdx ].AvailableShaderGlobals );							}						}					}				}												return m_allShaderProperties; 			}		}		public TemplateTagData PropertyTag { get { return m_propertyTag; } }		public TemplateIdManager IdManager { get { return m_templateIdManager; } }		public TemplatePropertyContainer TemplateProperties { get { return m_templateProperties; } }		public TemplateInfoContainer CustomInspectorContainer { get { return m_customInspectorContainer; } }		public TemplateInfoContainer FallbackContainer { get { return m_fallbackContainer; } }		public TemplateInfoContainer BeforePragmaContainer { get { return m_beforePragmaContainer; } }		public bool IsSinglePass { get { return m_isSinglePass; } }		public int MasterNodesRequired { get { return m_masterNodesRequired; } }		public CustomTemplatePropertyUIEnum CustomTemplatePropertyUI { get { return m_customTemplatePropertyUI; } }		public bool CanAddLODs { get { return m_lodInjectorId > -1; } }		public TemplateShaderModelData GlobalShaderModel { get { return m_globalShaderModel; } }	}}
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