SkillSelectPanel.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Fort23.Core;
  5. using GameLogic.Combat;
  6. using GameLogic.Combat.CombatTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "SkillSelectPanel")]
  12. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  13. {
  14. private bool _isSelectSkill;
  15. private List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  16. private SkillInfo selectSkillConfig;
  17. private bool isAlter;
  18. private int type1 = 0;
  19. private int type2 = 0;
  20. public static async CTask OpenSkillSelectPanel()
  21. {
  22. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  23. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  24. }
  25. private void Init()
  26. {
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Jin.onClick.AddListener(() =>
  37. {
  38. if (type2 == 1)
  39. {
  40. type2 = 0;
  41. }
  42. else
  43. {
  44. type2 = 1;
  45. }
  46. Sort(type1, type2);
  47. });
  48. Btn_Mu.onClick.AddListener(() =>
  49. {
  50. if (type2 == 2)
  51. {
  52. type2 = 0;
  53. }
  54. else
  55. {
  56. type2 = 2;
  57. }
  58. Sort(type1, type2);
  59. });
  60. Btn_Shui.onClick.AddListener(() =>
  61. {
  62. if (type2 == 4)
  63. {
  64. type2 = 0;
  65. }
  66. else
  67. {
  68. type2 = 4;
  69. }
  70. Sort(type1, type2);
  71. });
  72. Btn_Huo.onClick.AddListener(() =>
  73. {
  74. if (type2 == 8)
  75. {
  76. type2 = 0;
  77. }
  78. else
  79. {
  80. type2 = 8;
  81. }
  82. Sort(type1, type2);
  83. });
  84. Btn_Tu.onClick.AddListener(() =>
  85. {
  86. if (type2 == 16)
  87. {
  88. type2 = 0;
  89. }
  90. else
  91. {
  92. type2 = 16;
  93. }
  94. Sort(type1, type2);
  95. });
  96. Btn_All.onClick.AddListener(() =>
  97. {
  98. type1 = 0;
  99. Sort(type1, type2);
  100. });
  101. Btn_ZhuDong.onClick.AddListener(() =>
  102. {
  103. type1 = 1;
  104. Sort(type1, type2);
  105. });
  106. Btn_FuZu.onClick.AddListener(() =>
  107. {
  108. type1 = 2;
  109. Sort(type1, type2);
  110. });
  111. Btn_BeiDong.onClick.AddListener(() =>
  112. {
  113. type1 = 5;
  114. Sort(type1, type2);
  115. });
  116. guanbi.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  117. Btn_RemoveGongFa.onClick.AddListener(() =>
  118. {
  119. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  120. dianjiSkillKongWidget.Cleared();
  121. CloseSelect();
  122. });
  123. }
  124. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  125. private void Sort(int type1, int type2)
  126. {
  127. //先排序类型在排属性
  128. if (type1 == 0)
  129. {
  130. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  131. }
  132. else if (type1 == 1)
  133. {
  134. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  135. }
  136. else if (type1 == 2)
  137. {
  138. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  139. }
  140. else if (type1 == 5)
  141. {
  142. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  143. }
  144. if (type2 == 0)
  145. {
  146. }
  147. else if (type2 == 1)
  148. {
  149. }
  150. else if (type2 == 2)
  151. {
  152. }
  153. else if (type2 == 4)
  154. {
  155. }
  156. else if (type2 == 8)
  157. {
  158. }
  159. else if (type2 == 16)
  160. {
  161. }
  162. //0代表全部
  163. if (type1 == 0)
  164. {
  165. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  166. }
  167. else
  168. {
  169. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();
  170. }
  171. if (type2 == 0)
  172. {
  173. showSkillInfo = showSkillInfo.ToList();
  174. }
  175. else
  176. {
  177. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  178. }
  179. Content.Init(this, showSkillInfo.Count);
  180. }
  181. public override async CTask Open()
  182. {
  183. await base.Open();
  184. allKongSkill.Clear();
  185. UIManager.Instance.DormancyAllGComponent<SkillKongWidget>();
  186. UIManager.Instance.DormancyAllGComponent<SkillWidget>();
  187. Sort(type1, type2);
  188. for (int i = 0; i < 5; i++)
  189. {
  190. double hd = i * 72 * Math.PI / 180f;
  191. double a = Math.Cos(hd);
  192. double b = -Math.Sin(hd);
  193. double c = Math.Sin(hd);
  194. double d = a;
  195. double x = a * 0 + b * 172;
  196. double y = c * 0 + d * 172;
  197. int index = i;
  198. WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot);
  199. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  200. widget.ShowWidget(index);
  201. }
  202. for (int i = 0; i < 10; i++)
  203. {
  204. int index = i;
  205. double hd = (-36 * i) * Math.PI / 180f;
  206. double a = Math.Cos(hd);
  207. double b = -Math.Sin(hd);
  208. double c = Math.Sin(hd);
  209. double d = a;
  210. double x = a * 0 + b * 275;
  211. double y = c * 0 + d * 275;
  212. Vector2 pos = new Vector2((float)x, (float)y);
  213. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  214. kongdongs.gameObject,
  215. null, SkillKongWeiRoot,
  216. isInstance: true);
  217. skillKongWidget.InitWidget(index, this);
  218. skillKongWidget.SetSKill(PlayerManager.Instance.GongFaControl.GetSkillInfo(index));
  219. skillKongWidget.transform.anchoredPosition = pos;
  220. skillKongWidget.onClick = OnClickSkillKongWidget;
  221. allKongSkill.Add(skillKongWidget);
  222. }
  223. }
  224. private SkillKongWidget dianjiSkillKongWidget;
  225. private void OnClickSkillKongWidget(ItemWidgetBasic obj)
  226. {
  227. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  228. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null)
  229. {
  230. skillKongWidget.SetSKill(selectSkillConfig);
  231. selectSkillConfig.index = skillKongWidget.index;
  232. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  233. CloseSelect();
  234. }
  235. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  236. {
  237. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(skillKongWidget.SkillInfo);
  238. skillKongWidget.SetSKill(selectSkillConfig);
  239. selectSkillConfig.index = skillKongWidget.index;
  240. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  241. skillKongWidget.SetSKill(selectSkillConfig);
  242. CloseSelect();
  243. }
  244. else
  245. {
  246. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  247. {
  248. CloseSelect();
  249. return;
  250. }
  251. if (dianjiSkillKongWidget == null)
  252. {
  253. dianjiSkillKongWidget = skillKongWidget;
  254. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  255. Btn_RemoveGongFa.gameObject.SetActive(true);
  256. SelectSkill(skillKongWidget.SkillInfo);
  257. }
  258. else
  259. {
  260. isAlter = true;
  261. if (skillKongWidget.SkillInfo != null)
  262. {
  263. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  264. dianjiSkillKongWidget.SkillInfo.index = dianjiSkillKongWidget.index;
  265. PlayerManager.Instance.GongFaControl.AddUseSkill(dianjiSkillKongWidget.SkillInfo);
  266. }
  267. else
  268. {
  269. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.SkillInfo);
  270. dianjiSkillKongWidget.Cleared();
  271. }
  272. skillKongWidget.SetSKill(selectSkillConfig);
  273. selectSkillConfig.index = skillKongWidget.index;
  274. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  275. CloseSelect();
  276. }
  277. }
  278. }
  279. public void SelectSkill(SkillInfo skillConfig)
  280. {
  281. selectSkillConfig = skillConfig;
  282. _isSelectSkill = true;
  283. for (int i = 0; i < allKongSkill.Count; i++)
  284. {
  285. allKongSkill[i].SelectState(true);
  286. }
  287. }
  288. private void CloseSelect()
  289. {
  290. _isSelectSkill = false;
  291. selectSkillConfig = null;
  292. dianjiSkillKongWidget = null;
  293. Btn_RemoveGongFa.gameObject.SetActive(false);
  294. for (int i = 0; i < allKongSkill.Count; i++)
  295. {
  296. allKongSkill[i].SelectState(false);
  297. }
  298. }
  299. public override void Hide()
  300. {
  301. base.Hide();
  302. if (isAlter)
  303. {
  304. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  305. }
  306. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  307. isAlter = false;
  308. }
  309. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  310. {
  311. if (index < 0 || index >= showSkillInfo.Count)
  312. return null;
  313. SkillInfo skillInfo = showSkillInfo[index];
  314. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  315. skillWidget.InitSkillWidget(skillInfo, this);
  316. skillWidget.onClick = OnClick;
  317. return skillWidget;
  318. }
  319. private void OnClick(ItemWidgetBasic obj)
  320. {
  321. SkillWidget skillWidget = obj as SkillWidget;
  322. Btn_RemoveGongFa.gameObject.SetActive(false);
  323. SelectSkill(skillWidget.skillConfigId);
  324. }
  325. public void HindIScorllListWidget(IScorllListWidget widget)
  326. {
  327. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  328. }
  329. }
  330. }