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- using System.Collections.Generic;
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine;
- using UnityEngine.UI;
- using Utility.UITool;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "ShowItemMoveToTargetPanel")]
- public partial class ShowItemMoveToTargetPanel : UIPanel
- {
- protected List<ImageMove> allImageMove = new List<ImageMove>();
- public static async CTask OpenShowItemMoveToTargetPanel()
- {
- ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
- await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Middle, isFocus: false);
- }
- public static async void OpenShowItemMoveToTargetPanel(Vector2 startPos, Vector2 target,
- bool isStartPosUseWorld, bool isEndPosUseWorld,
- List<string> allItem)
- {
- ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
- await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);
- if (isStartPosUseWorld)
- {
- startPos = showItemMoveToTargetPanel.transform.worldToLocalMatrix * startPos;
- }
- if (isEndPosUseWorld)
- {
- target = showItemMoveToTargetPanel.transform.worldToLocalMatrix * target;
- }
- showItemMoveToTargetPanel.ShowPanel(startPos, target, allItem.Count, "");
- }
- public static async void OpenShowItemMoveToTargetPanel(List<string> allItem)
- {
- ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
- await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);
- Vector2 target = showItemMoveToTargetPanel.moveTarget.GetComponent<RectTransform>().anchoredPosition;
- showItemMoveToTargetPanel.moveTarget.gameObject.SetActive(true);
- showItemMoveToTargetPanel.ShowPanel(new Vector2(), target, allItem.Count, "");
- }
- public static async void OpenShowItemMoveToTargetPanel(Vector2 startPos, Vector2 target, List<string> allItem)
- {
- ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
- await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);
- showItemMoveToTargetPanel.ShowPanel(startPos, target, allItem.Count, "");
- }
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- StaticUpdater.Instance.AddRenderUpdateCallBack(RenderUpdateCallBack);
- EventManager.Instance.AddEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);
- }
- protected override void DelEvent()
- {
- StaticUpdater.Instance.RemoveRenderUpdateCallBack(RenderUpdateCallBack);
- EventManager.Instance.RemoveEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);
- }
- public override void AddButtonEvent()
- {
- }
- protected void Combat_ItemShow(IEventData iEventData)
- {
- Vector2 target = moveTarget.GetComponent<RectTransform>().anchoredPosition;
- CombatItemShowEventData combatItemShowEventData = iEventData as CombatItemShowEventData;
- if (combatItemShowEventData.isExp)
- {
- MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
- Vector3 pos = mainUIPanel.expPoint.position;
- target = transform.worldToLocalMatrix * pos;
- }
- Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(
- combatItemShowEventData.startPos_WorldPos);
- Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
- Vector3 startPos = transform.worldToLocalMatrix * p2;
- ShowPanel(startPos, target, combatItemShowEventData.count, combatItemShowEventData.showName);
- }
- protected void RenderUpdateCallBack()
- {
- for (int i = 0; i < allImageMove.Count; i++)
- {
- ImageMove imageMove = allImageMove[i];
- if (imageMove.Update())
- {
- GObjectPool.Instance.Recycle(imageMove.GameObjectPool);
- allImageMove.RemoveAt(i);
- i--;
- }
- }
- if (allImageMove.Count <= 0)
- {
- moveTarget.gameObject.SetActive(false);
- }
- }
- public void AddACurve(Vector2 startPos, Vector2 target, string itemConfig)
- {
- ACurve aCurve = new ACurve();
- CurveInfo curveInfo = new CurveInfo();
- // Vector3 p = startPos + (startPos - target).normalized * 30;
- Vector3 moveTargetPos = startPos + new Vector2(Random.Range(-50, 50),
- Random.Range(-50, 50));
- Vector2 newStartPos = moveTargetPos;
- curveInfo.t = newStartPos.x;
- curveInfo.v = newStartPos.y;
- curveInfo.BSLt = 0;
- // float x = Random.Range(-10, 10) * 30;
- Vector2 normal = (newStartPos - target).normalized;
- int x = Random.Range(0, 100) < 50 ? 1 : -1;
- normal = new Vector2(normal.y, -normal.x) * x * 300 + newStartPos;
- normal = (normal - target).normalized * 500;
- curveInfo.it = normal.x + curveInfo.t;
- curveInfo.ot = normal.y + curveInfo.v;
- CurveInfo curveInfo2 = new CurveInfo();
- curveInfo2.t = target.x;
- curveInfo2.v = target.y;
- Vector3 normal2 = (newStartPos - target).normalized;
- curveInfo2.it = normal2.x + curveInfo2.t;
- curveInfo2.ot = normal2.y + curveInfo2.v + 10;
- curveInfo2.BSLt = 1;
- aCurve.CurveInfos = new List<CurveInfo>();
- aCurve.CurveInfos.Add(curveInfo);
- aCurve.CurveInfos.Add(curveInfo2);
- aCurve.CurveType = CurveType.BSL;
- ImageMove currImageMove = new ImageMove();
- currImageMove.SizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSize;
- currImageMove.moveSpeed = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSpped;
- // currImageMove.ShowSizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_showSize;
- // currImageMove.showSizeSpeed = 10;
- GameObjectPool gameObjectPool =
- GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(moveIcon.gameObject, "moveIcon");
- gameObjectPool.own.transform.SetParent(transform);
- gameObjectPool.own.SetActive(false);
- gameObjectPool.own.transform.localScale = Vector3.zero;
- currImageMove.GameObjectPool = gameObjectPool;
- MyImage myImage= gameObjectPool.own.GetComponent<MyImage>();
- myImage.onSpriteAlter= delegate
- {
- myImage.SetNativeSize();
- };
- myImage.icon_name = itemConfig;
- currImageMove.transform = gameObjectPool.own.GetComponent<RectTransform>();
- // currImageMove.transform.sizeDelta = new Vector2(35, 35);
- currImageMove.moveStartPos = startPos;
- currImageMove.moveTargetPos = moveTargetPos;
- currImageMove.transform.anchoredPosition = currImageMove.moveStartPos;
- currImageMove.yanChi = Random.Range(0, 0.5f);
- currImageMove.speed = AnimationCurveManager.Instance.AnimationCurveLibrary.uiMoveSpeed;
- currImageMove.currAcur = aCurve;
- allImageMove.Add(currImageMove);
- }
- public void ShowPanel(Vector2 startPos, Vector2 target, int count, string showName)
- {
- if (target.x == -5000)
- {
- target = moveTarget.GetComponent<RectTransform>().anchoredPosition;
- }
- for (int i = 0; i < count; i++)
- {
- AddACurve(startPos, target, showName);
- }
- }
- }
- }
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