HeroController.cs 4.3 KB

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  1. using System.Collections.Generic;
  2. using Core.Utility;
  3. using Fort23.UTool;
  4. namespace GameLogic.Hero
  5. {
  6. public class HeroController
  7. {
  8. /// <summary>
  9. /// 所有英雄
  10. /// </summary>
  11. public Dictionary<int, HeroInfo> allHeroDic = new Dictionary<int, HeroInfo>();
  12. /// <summary>
  13. /// 也可以叫主力(afk的共鸣英雄),替补英雄等级=主力英雄的最低等级(和afk一样的)
  14. /// 主力英雄不一定等于上阵英雄,主力英雄只是决定了共鸣等级
  15. /// </summary>
  16. public Dictionary<int, HeroInfo> heroDicInLead = new Dictionary<int, HeroInfo>(4);
  17. /// <summary>
  18. /// 后备英雄(共享等级)
  19. /// </summary>
  20. public Dictionary<int, HeroInfo> heroDicInBack = new Dictionary<int, HeroInfo>();
  21. public void InitHeroes()
  22. {
  23. for (int i = 0; i < AccountFileInfo.Instance.playerData.HeroListData.Count; i++)
  24. {
  25. AccountFileInfo.HeroData heroData = AccountFileInfo.Instance.playerData.HeroListData[i];
  26. HeroInfo heroInfo = new HeroInfo();
  27. heroInfo.InitHero(heroData);
  28. AddHero(heroInfo);
  29. }
  30. }
  31. /// <summary>
  32. /// 获取英雄
  33. /// </summary>
  34. /// <param name="modelID">英雄ID modelID</param>
  35. /// <returns></returns>
  36. public CombatHeroInfo GetHeroInfo(int modelID)
  37. {
  38. if (allHeroDic.ContainsKey(modelID))
  39. {
  40. return allHeroDic[modelID];
  41. }
  42. LogTool.Error("没有这个英雄" + modelID);
  43. return null;
  44. }
  45. /// <summary>
  46. /// 添加英雄
  47. /// </summary>
  48. /// <param name="heroInfo"></param>
  49. public void AddHero(HeroInfo heroInfo)
  50. {
  51. if (heroInfo.isLead)
  52. {
  53. DeployHeroToLead(heroInfo);
  54. }
  55. else
  56. {
  57. DeployHeroToBack(heroInfo);
  58. }
  59. }
  60. /// <summary>
  61. /// 进入主力队伍
  62. /// </summary>
  63. /// <param name="heroInfo"></param>
  64. public void DeployHeroToLead(HeroInfo heroInfo)
  65. {
  66. if (heroDicInLead.Count >= GlobalParam.Max_Deploy_HERO)
  67. {
  68. return;
  69. }
  70. if (heroDicInLead.ContainsKey(heroInfo.modelID))
  71. {
  72. LogTool.Error("heroDicInLead不应该出现相同的英雄ID=" + heroInfo.modelID);
  73. return;
  74. }
  75. heroDicInLead.Add(heroInfo.modelID, heroInfo);
  76. heroInfo.isLead = true;
  77. allHeroDic.Add(heroInfo.modelID, heroInfo);
  78. }
  79. /// <summary>
  80. /// 更换主力
  81. /// </summary>
  82. /// <param name="heroInfo"></param>
  83. public void ChangeLeadHero(HeroInfo backHero, HeroInfo leadHero)
  84. {
  85. if (!heroDicInLead.ContainsKey(leadHero.modelID))
  86. {
  87. LogTool.Error("不是主力" + leadHero.modelID);
  88. return;
  89. }
  90. if (!heroDicInBack.ContainsKey(backHero.modelID))
  91. {
  92. LogTool.Error("不是替补" + backHero.modelID);
  93. return;
  94. }
  95. //从主力中移除,并加入后补
  96. heroDicInLead.Remove(leadHero.modelID);
  97. DeployHeroToBack(leadHero);
  98. //从后补中移除,并加入主力
  99. heroDicInBack.Remove(backHero.modelID);
  100. DeployHeroToLead(backHero);
  101. }
  102. /// <summary>
  103. /// 进入后备队伍(英雄背包)
  104. /// </summary>
  105. /// <param name="heroInfo"></param>
  106. public void DeployHeroToBack(HeroInfo heroInfo)
  107. {
  108. if (heroDicInBack.ContainsKey(heroInfo.modelID))
  109. {
  110. LogTool.Error("heroDicInBack不应该出现相同的英雄ID=" + heroInfo.modelID);
  111. return;
  112. }
  113. heroDicInBack.Add(heroInfo.modelID, heroInfo);
  114. heroInfo.isLead = false;
  115. allHeroDic.Add(heroInfo.modelID, heroInfo);
  116. }
  117. }
  118. }