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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 剑祖的攻击会让目标受到一层剑毅
- /// </summary>
- public class S89013 : SkillBasic
- {
- private bool isTrgger;
- private float currTime;
- private int count;
- protected override void ProInitSkill()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- protected override void ProDispose()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- protected override void ProUseSkill()
- {
- }
- private void HeroInjured(IEventData iEventData)
- {
- HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
- if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
- {
- IBarrier barrier= heroInjuredEventData.HarmReturnInfo.triggerData.IBarrier as IBarrier;
- if (barrier == null)
- {
- return;
- }
- S89011 s89011 = heroInjuredEventData.HarmReturnInfo.triggerData.Source as S89011;
- if (s89011 == null)
- {
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10071, -1, 1);
- heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- }
- }
- }
- }
- }
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