DS60101.cs 2.1 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. namespace GameLogic.Combat.Skill
  4. {
  5. /// <summary>
  6. /// 大道技能 星辰道:每次释放功法时获得一定的能量,能量满后提升转盘速度
  7. /// </summary>
  8. public class DS60101 : SkillBasic
  9. {
  10. public float currEnergy = 0;
  11. private float _currTime;
  12. public bool _updateTime;
  13. protected override void ProUseSkill()
  14. {
  15. }
  16. protected override void ProInitSkill()
  17. {
  18. CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
  19. }
  20. private void UseSkill(IEventData iEventData)
  21. {
  22. CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
  23. if (combatUseSkillEventData.useSkill.CombatHeroEntity == CombatHeroEntity&& combatUseSkillEventData.useSkill.SelfSkillConfig.SkillType == 1)
  24. {
  25. if (_updateTime)
  26. {
  27. return;
  28. }
  29. currEnergy += SelfSkillConfig.effectValue[0];
  30. if (currEnergy >= SelfSkillConfig.effectValue[1])
  31. {
  32. _updateTime = true;
  33. _currTime = 0;
  34. currEnergy = 0;
  35. CombatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl += SelfSkillConfig.effectValue[2];
  36. }
  37. }
  38. }
  39. private void Finish()
  40. {
  41. if (_updateTime)
  42. {
  43. CombatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl -= SelfSkillConfig.effectValue[2];
  44. _updateTime = false;
  45. }
  46. }
  47. protected override void ProCombatUpdate(float time)
  48. {
  49. if (_updateTime)
  50. {
  51. _currTime += time;
  52. if (_currTime >= SelfSkillConfig.effectValue[3])
  53. {
  54. Finish();
  55. }
  56. }
  57. }
  58. protected override void ProDispose()
  59. {
  60. CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
  61. }
  62. }
  63. }