CombatCameraControllder.cs 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. using System;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using UnityEngine;
  5. using Utility;
  6. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  7. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  8. namespace GameLogic.Combat.CombatTool
  9. {
  10. public class CombatCameraControllder : IDisposable, ICameraShaking
  11. {
  12. public Transform root;
  13. public Camera Camera;
  14. public CombatController combatController;
  15. public StressReceiver StressReceiver;
  16. private bool isStartShake;
  17. public int FollowHeroId
  18. {
  19. get { return _followHeroId; }
  20. }
  21. private int _followHeroId = -1;
  22. public bool isStop;
  23. private bool isUpdateCameraToPath;
  24. private float currValue;
  25. private float _cameraSelectValue;
  26. private float targetValue;
  27. private float _currTime;
  28. private bool isUpdateFieldOfView;
  29. private float FieldOfViewTime;
  30. private float FieldOfViewTargetValue;
  31. private float FieldOfViewStartValue;
  32. private float FieldOfViewSpeed;
  33. public void Init(CombatController combatController, Camera camera)
  34. {
  35. CombatEventManager.Instance.AddEventListener(CombatEventType.SencenBesselPathAlter, SencenBesselPathAlter);
  36. this.combatController = combatController;
  37. Camera = camera;
  38. root = Camera.transform.parent;
  39. StressReceiver = camera.transform.GetComponentInParent<StressReceiver>();
  40. TimeLineSingletonEventManager.Instance.AddTimeLineBasic(this);
  41. EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClick);
  42. // CameraSelect_onValueChanged(0.7f);
  43. // EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClick);
  44. }
  45. private void SencenBesselPathAlter(IEventData eventData)
  46. {
  47. isUpdateCameraToPath = true;
  48. currValue = _cameraSelectValue;
  49. if (CombatController.currActiveCombat.CombatSenceController.currBesselPath.isCentre)
  50. {
  51. targetValue = 0.5f;
  52. }
  53. else
  54. {
  55. targetValue = 0.7f;
  56. }
  57. _currTime = 0;
  58. }
  59. protected void HeroClick(IEventData eventData)
  60. {
  61. HeroClickEventData heroClickEventData = eventData as HeroClickEventData;
  62. int heroId = heroClickEventData.heroId;
  63. if (_followHeroId == heroId)
  64. {
  65. _followHeroId = -1;
  66. }
  67. else
  68. {
  69. _followHeroId = heroId;
  70. }
  71. }
  72. public void CameraSelect_onValueChanged(float value)
  73. {
  74. _cameraSelectValue = value;
  75. Vector3 pos1 = new Vector3(0, -2, -0.7f);
  76. Vector3 e1 = new Vector3(20, 0, 0);
  77. Vector3 pos2 = new Vector3(9, 0.7f, -1.4f);
  78. Vector3 e2 = new Vector3(17.77f, -28.25f, 1.165f);
  79. Camera.transform.localPosition =
  80. Vector3.Lerp(pos1, pos2, value);
  81. Camera.transform.localEulerAngles =
  82. Vector3.Lerp(e1, e2, value);
  83. }
  84. private void ShakeFinish()
  85. {
  86. isStartShake = false;
  87. }
  88. public void SetFieldOfView(float fieldOfView,float speed)
  89. {
  90. FieldOfViewSpeed=speed;
  91. FieldOfViewTime = 0;
  92. FieldOfViewStartValue = Camera.fieldOfView;
  93. FieldOfViewTargetValue = fieldOfView;
  94. isUpdateFieldOfView = true;
  95. }
  96. public void Update(float t)
  97. {
  98. if (isUpdateFieldOfView)
  99. {
  100. FieldOfViewTime += t*FieldOfViewSpeed;
  101. Camera.fieldOfView = Mathf.Lerp(FieldOfViewStartValue, FieldOfViewTargetValue, FieldOfViewTime);
  102. if (FieldOfViewTime >= 1)
  103. {
  104. isUpdateFieldOfView = false;
  105. }
  106. }
  107. if (!isStartShake && !isStop)
  108. {
  109. CombatHeroEntity combatHeroEntities = combatController.CombatHeroController.playerHeroEntity;
  110. if (combatHeroEntities == null)
  111. {
  112. return;
  113. }
  114. Vector3 p = combatHeroEntities.GameObject.transform.TransformPoint(new Vector3(0, 8, -10));
  115. root.rotation = Quaternion.Lerp(root.rotation, combatHeroEntities.GameObject.transform.rotation,
  116. 1);
  117. root.position = Vector3.Lerp(root.position, p, 1);
  118. }
  119. }
  120. public void SetPos(Transform target)
  121. {
  122. Vector3 p = target.TransformPoint(new Vector3(0, 8, -10));
  123. root.rotation = Quaternion.Lerp(root.rotation, target.rotation,
  124. 1);
  125. root.position = Vector3.Lerp(root.position, p, 1);
  126. }
  127. public void Dispose()
  128. {
  129. EventManager.Instance.RemoveEventListener(CustomEventType.HeroClick, HeroClick);
  130. }
  131. public void Shaking(float qiangDu)
  132. {
  133. if (StressReceiver != null)
  134. {
  135. isStartShake = true;
  136. StressReceiver.InduceStress(qiangDu, ShakeFinish);
  137. }
  138. }
  139. public void Shaking(CameraShakingSerializtion cameraShakingSerializtion)
  140. {
  141. Shaking(cameraShakingSerializtion.qiangDu);
  142. }
  143. }
  144. }