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- using UnityEditor;
- using UnityEngine;
- using UnityEngine.UIElements;
- public class CombatR : EditorWindow
- {
- [SerializeField]
- private VisualTreeAsset m_VisualTreeAsset = default;
- [MenuItem("Window/UI Toolkit/CombatR")]
- public static void ShowExample()
- {
- CombatR wnd = GetWindow<CombatR>();
- wnd.titleContent = new GUIContent("CombatR");
- }
- public void CreateGUI()
- {
- // Each editor window contains a root VisualElement object
- VisualElement root = rootVisualElement;
- // VisualElements objects can contain other VisualElement following a tree hierarchy.
- VisualElement label = new Label("Hello World! From C#");
- root.Add(label);
- // Instantiate UXML
- VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
- root.Add(labelFromUXML);
- }
- }
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