CombatDrive.cs 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. using System;
  2. using Fort23.Core;
  3. using Fort23.Mono;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.CombatType;
  6. using GameLogic.CombatScenesTool;
  7. using UnityEngine;
  8. using Utility;
  9. namespace GameLogic.Combat
  10. {
  11. public class CombatDrive : Singleton<CombatDrive>
  12. {
  13. public CombatController CombatController;
  14. public void AddCombatController(CombatController combatController)
  15. {
  16. this.CombatController = combatController;
  17. }
  18. public async CTask StartCombat(StartCombatInfo startCombatInfo)
  19. {
  20. CombatEquipFallManager.Instance.Dispose();
  21. CombatEquipFallManager.Instance.Init();
  22. CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer();
  23. cTaskAwaitBuffer.AddTask(CombatHPPanel.OpenCombatHPPanel());
  24. cTaskAwaitBuffer.AddTask(ShowTextPanel.OpenShowTextPanel());
  25. CombatShowTextPanel.OpenCombatShowTextPanel(cTaskAwaitBuffer);
  26. cTaskAwaitBuffer.AddTask(ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel());
  27. await cTaskAwaitBuffer.WaitAll();
  28. await CombatController.InitCombat(startCombatInfo);
  29. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  30. }
  31. public void Update()
  32. {
  33. CombatController.Update(Time.deltaTime);
  34. }
  35. public void Dispose()
  36. {
  37. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  38. }
  39. }
  40. }