CombatReportEntityInfo.cs 7.6 KB

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  1. using System;
  2. using Common.Utility.CombatEvent;
  3. using Core.BattleReport;
  4. using Core.Language;
  5. using Fort23.Core;
  6. using GameLogic.Combat.Buff;
  7. using GameLogic.Combat.Skill;
  8. namespace GameLogic.Combat.CombatTool.CombatReport
  9. {
  10. public class CombatReportEntityInfo : IDisposable
  11. {
  12. public CombatHeroEntity CombatHeroEntity;
  13. /// <summary>
  14. /// 英雄数据面板
  15. /// </summary>
  16. public BattleReportValueDataModule HeroInfoModule = new BattleReportValueDataModule();
  17. /// <summary>
  18. /// 战斗照成信息面板
  19. /// </summary>
  20. public BattleReportValueDataModule CombatInfoModule = new BattleReportValueDataModule();
  21. /// <summary>
  22. /// 治疗信息
  23. /// </summary>
  24. public BattleReportValueDataModule zhiLiao = new BattleReportValueDataModule();
  25. /// <summary>
  26. /// 被治疗信息
  27. /// </summary>
  28. public BattleReportValueDataModule beiZhiLiao = new BattleReportValueDataModule();
  29. /// <summary>
  30. /// 战斗受到伤害信息面板
  31. /// </summary>
  32. public BattleReportValueDataModule InjuredInfoModule = new BattleReportValueDataModule();
  33. /// <summary>
  34. /// 战斗日子面板
  35. /// </summary>
  36. public ReportFightMassgeLogDataModule MsgModule = new ReportFightMassgeLogDataModule();
  37. public long allHarm = 0;
  38. public long allZhiLiao = 0;
  39. public long allBeiZhiLiao = 0;
  40. public long allChengShang = 0;
  41. public void Init(CombatHeroEntity combatHeroEntity)
  42. {
  43. CombatHeroEntity = combatHeroEntity;
  44. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
  45. CombatEventManager.Instance.AddEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
  46. }
  47. private void RecoverUpdate(IEventData iEventData)
  48. {
  49. HarmUpdateEventData recoverUpdateEventData = iEventData as HarmUpdateEventData;
  50. if (recoverUpdateEventData.HarmReturnInfo.source == CombatHeroEntity)
  51. {
  52. string msg =
  53. $"我治疗了目标 {recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName}" +
  54. $" 治疗量 {recoverUpdateEventData.HarmReturnInfo.att} 治疗类型 {recoverUpdateEventData.HarmReturnInfo.attType}";
  55. float t = CombatController.currActiveCombat.combatTime;
  56. MsgModule.Add(t, msg);
  57. string harmKey = "无";
  58. SkillBasic skillBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  59. if (skillBasic != null)
  60. {
  61. harmKey = "S" + LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
  62. }
  63. BuffBasic buffBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
  64. if (buffBasic != null)
  65. {
  66. harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
  67. }
  68. allZhiLiao += recoverUpdateEventData.HarmReturnInfo.att;
  69. zhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att);
  70. }
  71. else if (recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
  72. {
  73. string msg =
  74. $"被治疗 {recoverUpdateEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName}" +
  75. $" 受到治疗 {recoverUpdateEventData.HarmReturnInfo.att} 治疗类型 {recoverUpdateEventData.HarmReturnInfo.attType} 治疗来源{recoverUpdateEventData.HarmReturnInfo.triggerData.Source}";
  76. float t = CombatController.currActiveCombat.combatTime;
  77. MsgModule.Add(t, msg);
  78. string harmKey = "其他";
  79. SkillBasic skillBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  80. if (skillBasic != null)
  81. {
  82. harmKey = "S" + LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
  83. }
  84. BuffBasic buffBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
  85. if (buffBasic != null)
  86. {
  87. harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
  88. }
  89. allBeiZhiLiao += recoverUpdateEventData.HarmReturnInfo.att;
  90. beiZhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att);
  91. }
  92. }
  93. private void HeroInjured(IEventData iEventData)
  94. {
  95. HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
  96. if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
  97. {
  98. string msg =
  99. $"我攻击了目标 {heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName}" +
  100. $" 造成伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType}";
  101. float t = CombatController.currActiveCombat.combatTime;
  102. MsgModule.Add(t, msg);
  103. string harmKey = "无";
  104. SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  105. if (skillBasic != null)
  106. {
  107. harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
  108. }
  109. BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
  110. if (buffBasic != null)
  111. {
  112. harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
  113. }
  114. allHarm += heroInjuredEventData.HarmReturnInfo.att;
  115. CombatInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att);
  116. }
  117. else if (heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
  118. {
  119. string msg =
  120. $"被攻击 {heroInjuredEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName}" +
  121. $" 受到伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType}";
  122. float t = CombatController.currActiveCombat.combatTime;
  123. MsgModule.Add(t, msg);
  124. string harmKey = "其他";
  125. SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  126. if (skillBasic != null)
  127. {
  128. harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
  129. }
  130. BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
  131. if (buffBasic != null)
  132. {
  133. harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
  134. }
  135. allBeiZhiLiao += heroInjuredEventData.HarmReturnInfo.att;
  136. InjuredInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att);
  137. }
  138. }
  139. public void Dispose()
  140. {
  141. CombatHeroEntity = null;
  142. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
  143. CombatEventManager.Instance.RemoveEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
  144. }
  145. }
  146. }