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- using System;
- using System.Collections.Generic;
- using Core.BattleReport;
- using GameLogic.Combat.CombatTool.CombatReport;
- using UnityEngine;
- using UnityEngine.UIElements;
- using static System.Drawing.FontStyle;
- namespace xy002Editor.CombatEditor
- {
- public class HeroEntityCombatReport : IDisposable
- {
- // public CombaReportEnditorManager manager;
- private CombatReportEntityInfo combatReportEntityInfo;
- private Foldout foldout;
- private CombaReportEnditorManager combaReportEnditorManager;
- public Foldout root;
- private ProgressBarShowModle cjShuXing;
- private ProgressBarShowModle shangHangXingXi;
- private ProgressBarShowModle zhiLiaoModle;
- private ProgressBarShowModle beiZhiLiaoModel;
- private ProgressBarShowModle shouDaoShangHangXingXi;
- private CombatPeportMassgeModle combatPeportMassgeModle;
- public Foldout miaoShuFoldout;
- public void Init(CombatReportEntityInfo combatReportEntityInfo,
- CombaReportEnditorManager combaReportEnditorManager)
- {
- this.combaReportEnditorManager = combaReportEnditorManager;
- this.combatReportEntityInfo = combatReportEntityInfo;
- InitUI();
- }
- private void InitUI()
- {
- this.foldout = new Foldout();
- foldout.text =
- $"ID:{combatReportEntityInfo.CombatHeroEntity.CurrCombatHeroInfo.modelID}";
- // foldout.style.display = combatNewEditorWindow.heroData.style.display;
- // foldout.style.marginLeft;
- foldout.style.fontSize = 12;
- // foldout.style.unityFontStyleAndWeight = Bold;
- foldout.value = false;
- if (combatReportEntityInfo.CombatHeroEntity.IsEnemy)
- {
- root = combaReportEnditorManager.enemyHeroRoot;
- }
- else
- {
- root = combaReportEnditorManager.myHeroRoot;
- }
- root.Add(foldout);
- VisualElement visualElement_h = new VisualElement();
- // VisualElement visualElement_h =combaReportEnditorManager.Copy<VisualElement>("hengxiang");
- foldout.Add(visualElement_h);
- VisualElement visualElement_v =
- combaReportEnditorManager.Copy<VisualElement>("value_data_entity_style"); //英雄信息
- visualElement_h.Add(visualElement_v);
- Label label = new Label();
- label.text = "玩家名" + combatReportEntityInfo.CombatHeroEntity.CurrCombatHeroInfo.heroName;
- visualElement_v.Add(label);
- label = new Label();
- label.text = "等级" + combatReportEntityInfo.CombatHeroEntity.CurrCombatHeroInfo.level;
- visualElement_v.Add(label);
- ScrollView ScrollView = combaReportEnditorManager.Copy<ScrollView>("value_scrollview");
- foldout.Add(ScrollView);
- Foldout foldout1 = combaReportEnditorManager.Copy<Foldout>("foldout_style2");
- foldout1.text = "英雄属性";
- foldout1.style.unityFontStyleAndWeight = FontStyle.Bold;
- foldout1.value = false;
- visualElement_h.Add(foldout1);
- VisualElement progressVe = combaReportEnditorManager.Copy<VisualElement>("value_data_style2");
- foldout1.Add(progressVe);
- cjShuXing = new ProgressBarShowModle(progressVe, combaReportEnditorManager);
- foldout1 = combaReportEnditorManager.Copy<Foldout>("foldout_style");
- foldout1.text = "照成伤害信息";
- foldout1.style.unityFontStyleAndWeight = FontStyle.Bold;
- foldout1.value = false;
- visualElement_h.Add(foldout1);
- progressVe = combaReportEnditorManager.Copy<VisualElement>("value_data_style");
- foldout1.Add(progressVe);
- shangHangXingXi = new ProgressBarShowModle(progressVe, combaReportEnditorManager);
- foldout1 = combaReportEnditorManager.Copy<Foldout>("foldout_style");
- foldout1.text = "治疗信息";
- foldout1.style.unityFontStyleAndWeight = FontStyle.Bold;
- foldout1.value = false;
- visualElement_h.Add(foldout1);
- progressVe = combaReportEnditorManager.Copy<VisualElement>("value_data_style");
- foldout1.Add(progressVe);
- zhiLiaoModle = new ProgressBarShowModle(progressVe, combaReportEnditorManager);
- foldout1 = combaReportEnditorManager.Copy<Foldout>("foldout_style");
- foldout1.text = "被治疗信息";
- foldout1.style.unityFontStyleAndWeight = FontStyle.Bold;
- foldout1.value = false;
- visualElement_h.Add(foldout1);
- progressVe = combaReportEnditorManager.Copy<VisualElement>("value_data_style");
- foldout1.Add(progressVe);
- beiZhiLiaoModel = new ProgressBarShowModle(progressVe, combaReportEnditorManager);
- foldout1 = combaReportEnditorManager.Copy<Foldout>("foldout_style");
- foldout1.text = "受到伤害信息";
- foldout1.style.unityFontStyleAndWeight = FontStyle.Bold;
- foldout1.value = false;
- visualElement_h.Add(foldout1);
- progressVe = combaReportEnditorManager.Copy<VisualElement>("value_data_style");
- foldout1.Add(progressVe);
- shouDaoShangHangXingXi = new ProgressBarShowModle(progressVe, combaReportEnditorManager);
- miaoShuFoldout = combaReportEnditorManager.Copy<Foldout>("foldout_style");
- miaoShuFoldout.text = "战斗描述";
- miaoShuFoldout.style.unityFontStyleAndWeight = FontStyle.Bold;
- miaoShuFoldout.value = false;
- visualElement_h.Add(miaoShuFoldout);
- VisualElement miaoshuve = combaReportEnditorManager.Copy<VisualElement>("miaoshuve"); //英雄信息
- miaoShuFoldout.Add(miaoshuve);
- combatPeportMassgeModle = new CombatPeportMassgeModle();
- combatPeportMassgeModle.Init(miaoshuve, combatReportEntityInfo, combaReportEnditorManager);
- }
- public void OnGUI()
- {
- if (!foldout.value)
- {
- return;
- }
- DrwaBattleReportValueDataModule(combatReportEntityInfo.HeroInfoModule, cjShuXing);
- DrwaBattleReportValueDataModule(combatReportEntityInfo.zhiLiao, zhiLiaoModle,
- combatReportEntityInfo.allZhiLiao);
- DrwaBattleReportValueDataModule(combatReportEntityInfo.beiZhiLiao, beiZhiLiaoModel,
- combatReportEntityInfo.allBeiZhiLiao);
- DrwaBattleReportValueDataModule(combatReportEntityInfo.CombatInfoModule, shangHangXingXi,
- combatReportEntityInfo.allHarm);
- DrwaBattleReportValueDataModule(combatReportEntityInfo.InjuredInfoModule, shouDaoShangHangXingXi,
- combatReportEntityInfo.allChengShang);
- if (miaoShuFoldout.value)
- {
- combatPeportMassgeModle.OnGui();
- }
- }
- private void DrwaBattleReportValueDataModule(BattleReportValueDataModule battleReportValueDataModule,
- ProgressBarShowModle progressBarShowModle, float maxValue = -1)
- {
- foreach (var VARIABLE in battleReportValueDataModule.fightValueData_long.Values)
- {
- ReportFightValueData<long> reportFightValueData = VARIABLE;
- float max = reportFightValueData.maxValue;
- if (maxValue > 0)
- {
- max = maxValue;
- }
- progressBarShowModle.CrendHarmValue(reportFightValueData.name, reportFightValueData.value,
- max);
- }
- }
- public void Dispose()
- {
- combatReportEntityInfo = null;
- root.Remove(foldout);
- }
- }
- }
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