12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- %YAML 1.1
- %TAG !u! tag:unity3d.com,2011:
- --- !u!114 &11400000
- MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3}
- m_Name: PreparePerturbNormalHQ
- m_EditorClassIdentifier:
- m_functionInfo: "// Made with Amplify Shader Editor v1.9.1\n// Available at the
- Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19100\nNode;AmplifyShaderEditor.SimpleAddOpNode;3;-153,-151;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.WireNode;5;-365,-117;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.DotProductOpNode;10;-109,392;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.DdxOpNode;2;-344,-36;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.DotProductOpNode;11;-153,564;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;8;-141,142;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.SqrtOpNode;13;248,484;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.DdyOpNode;7;-368,180;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.ConditionalIfNode;12;54,479;Inherit;False;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;1;-653,45;Inherit;False;Value;3;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;9;401,452;Inherit;False;False;-1;Filter
- Width;3;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;6;128,158;Inherit;False;False;-1;Value
- One Pixel Down;2;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;4;116,61;Inherit;False;False;-1;Value;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;0;46,-150;Inherit;False;True;-1;Value
- One Pixel Right;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nWireConnection;3;0;5;0\nWireConnection;3;1;2;0\nWireConnection;5;0;1;0\nWireConnection;10;0;2;0\nWireConnection;10;1;2;0\nWireConnection;2;0;1;0\nWireConnection;11;0;7;0\nWireConnection;11;1;7;0\nWireConnection;8;0;1;0\nWireConnection;8;1;7;0\nWireConnection;13;0;12;0\nWireConnection;7;0;1;0\nWireConnection;12;0;10;0\nWireConnection;12;1;11;0\nWireConnection;12;2;10;0\nWireConnection;12;4;11;0\nWireConnection;9;0;13;0\nWireConnection;6;0;8;0\nWireConnection;4;0;1;0\nWireConnection;0;0;3;0\nASEEND*/\n//CHKSM=F594855E46BA006608B5E5E7C990D2782B7880AF"
- m_functionName:
- m_description: Based on Prepare Perturb Normal HQ UE4 Material Expression
- m_additionalIncludes:
- m_additionalIncludes: []
- m_outsideIncludes: []
- m_additionalPragmas:
- m_additionalPragmas: []
- m_outsidePragmas: []
- m_additionalDirectives:
- m_validData: 0
- m_isDirty: 0
- m_moduleName: ' Additional Directives'
- m_independentModule: 1
- m_customEdited: 0
- m_additionalDirectives: []
- m_shaderFunctionDirectives: []
- m_nativeDirectives: []
- m_nativeDirectivesIndex: -1
- m_nativeDirectivesFoldout: 0
- m_directivesSaveItems: []
- m_nodeCategory: 3
- m_headerStyle: 1
- m_headerColor: {r: 1, g: 0.4, b: 0, a: 1}
- m_customNodeCategory:
- m_previewPosition: 0
- m_hidden: 0
- m_url:
|