Non Stereo Screen Pos.asset 2.1 KB

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  13. m_Name: Non Stereo Screen Pos
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  18. UNITY_SINGLE_PASS_STEREO$float4 scaleOffset = unity_StereoScaleOffset[ unity_StereoEyeIndex
  19. ]@$UV.xy = (UV.xy - scaleOffset.zw) / scaleOffset.xy@$#endif$return UV@;2;Create;1;True;UV;FLOAT2;0,0;In;;Float;False;UnStereo;False;False;0;;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.ScreenPosInputsNode;21;-752,-45.5;Inherit;False;0;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionOutput;0;-224,0;Inherit;False;True;-1;UV;0;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nWireConnection;23;0;21;0\nWireConnection;22;0;23;0\nWireConnection;0;0;22;0\nASEEND*/\n//CHKSM=D4C8B71016F18911DBEB48F81125B668BA6BDA0D"
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  21. m_description: Transforms a screen position value from VR Stereo to non Stereo
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