CotangentFrame.asset 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &11400000
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3}
  13. m_Name: CotangentFrame
  14. m_EditorClassIdentifier:
  15. m_functionInfo: "// Made with Amplify Shader Editor v1.9.1\n// Available at the
  16. Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19100\nNode;AmplifyShaderEditor.FunctionInput;2;-613.4943,-271.5543;Inherit;False;View
  17. Dir;3;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;1;-608.4943,-157.5543;Inherit;False;UV;2;2;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionInput;4;-592.4943,-397.5543;Inherit;False;World
  18. Normal;3;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CustomExpressionNode;3;-421.4942,-290.5543;Float;False;float3
  19. dp1 = ddx ( position )@$float3 dp2 = ddy ( position )@$float2 duv1 = ddx ( uv
  20. )@$float2 duv2 = ddy ( uv )@$float3 dp2perp = cross ( dp2, normal )@$float3 dp1perp
  21. = cross ( normal, dp1 )@$float3 tangent = dp2perp * duv1.x + dp1perp * duv2.x@$float3
  22. bitangent = dp2perp * duv1.y + dp1perp * duv2.y@$float invmax = rsqrt ( max (
  23. dot ( tangent, tangent ), dot ( bitangent, bitangent ) ) )@$tangent *= invmax@$bitangent
  24. *= invmax@$return float3x3 (\ttangent.x, bitangent.x, normal.x,$\t\t\t\t\ttangent.y,
  25. bitangent.y, normal.y,$\t\t\t\t\ttangent.z, bitangent.z, normal.z )@;5;Create;3;True;normal;FLOAT3;0,0,0;In;;Float;False;True;position;FLOAT3;0,0,0;In;;Float;False;True;uv;FLOAT2;0,0;In;;Float;False;CotangentFrame;False;False;0;;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT2;0,0;False;1;FLOAT3x3;0\nNode;AmplifyShaderEditor.FunctionOutput;5;-204.4942,-327.5543;Inherit;False;True;-1;TBN;0;False;1;0;FLOAT3x3;0,0,0,0,1,0,0,0,1;False;1;FLOAT3x3;0\nWireConnection;3;0;4;0\nWireConnection;3;1;2;0\nWireConnection;3;2;1;0\nWireConnection;5;0;3;0\nASEEND*/\n//CHKSM=5EE0BA25B2053DE91C0A959056A63C7A46710D01"
  26. m_functionName:
  27. m_description: 'Calculating Cotangent frame without precomputed data
  28. http://www.thetenthplanet.de/archives/1180'
  29. m_additionalIncludes:
  30. m_additionalIncludes: []
  31. m_outsideIncludes: []
  32. m_additionalPragmas:
  33. m_additionalPragmas: []
  34. m_outsidePragmas: []
  35. m_additionalDirectives:
  36. m_validData: 0
  37. m_isDirty: 0
  38. m_moduleName: ' Additional Directives'
  39. m_independentModule: 1
  40. m_customEdited: 0
  41. m_additionalDirectives: []
  42. m_shaderFunctionDirectives: []
  43. m_nativeDirectives: []
  44. m_nativeDirectivesIndex: -1
  45. m_nativeDirectivesFoldout: 0
  46. m_directivesSaveItems: []
  47. m_nodeCategory: 3
  48. m_headerStyle: 1
  49. m_headerColor: {r: 1, g: 0.4, b: 0, a: 1}
  50. m_customNodeCategory:
  51. m_previewPosition: 0
  52. m_hidden: 0
  53. m_url: