Preview_VertexTangentNode.shader 575 B

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  1. Shader "Hidden/VertexTangentNode"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #pragma vertex vert_img
  9. #pragma fragment frag
  10. #include "UnityCG.cginc"
  11. #include "Preview.cginc"
  12. float4 frag( v2f_img i ) : SV_Target
  13. {
  14. float2 tp = 2 * i.uv - 1;
  15. float tr = sqrt( dot(tp,tp) );
  16. tr = saturate( tr );
  17. //if ( tr < 1 ) {
  18. float2 tuvs;
  19. float f = ( 1 - sqrt( 1 - tr ) ) / tr;
  20. float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
  21. return float4((tangent), 1);
  22. //}
  23. //else {
  24. // return 0;
  25. //}
  26. }
  27. ENDCG
  28. }
  29. }
  30. }