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- Shader "Hidden/TangentVertexDataNode"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 normal = PreviewFragmentNormalOS( i.uv );
- float3 tangent = normalize(float3( -normal.z, normal.y*0.01, normal.x ));
- return float4((tangent), 1);
- }
- ENDCG
- }
- }
- }
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