123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- Shader "Hidden/SwitchBySRPVersion"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H( "_H", 2D ) = "white" {}
- _Condition( "_Condition", Int ) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- int _Condition;
- float4 frag(v2f_img i) : SV_Target
- {
- switch ( _Condition )
- {
- case 1: return tex2D( _B, i.uv );
- case 2: return tex2D( _C, i.uv );
- case 3: return tex2D( _D, i.uv );
- case 4: return tex2D( _E, i.uv );
- case 5: return tex2D( _F, i.uv );
- case 6: return tex2D( _G, i.uv );
- }
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
- }
|