123456789101112131415161718192021222324252627282930313233 |
- Shader "Hidden/SmoothstepOpNode"
- {
- Properties
- {
- _A ("_Alpha", 2D) = "white" {}
- _B ("_Min", 2D) = "white" {}
- _C ("_Max", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- float4 frag(v2f_img i) : SV_Target
- {
- float4 alpha = tex2D( _A, i.uv );
- float4 min = tex2D( _B, i.uv );
- float4 max = tex2D( _C, i.uv );
- return smoothstep(min, max, alpha);
- }
- ENDCG
- }
- }
- }
|