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- Shader "Hidden/ShadeVertexLights"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _LightCount( "_LightCount", Int ) = 4
- _IsSpotlight ("_IsSpotlight", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- int _LightCount;
- int _IsSpotlight;
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 vertexPosition = tex2D( _A, i.uv );
- float3 vertexNormal = tex2D( _B, i.uv ).xyz;
- float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0));
- return float4(result, 1);
- }
- ENDCG
- }
- }
- }
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