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- Shader "Hidden/ScaleAndOffsetNode"
- {
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_Scale", 2D) = "white" {}
- _C ("_Offset", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- float4 frag(v2f_img i) : SV_Target
- {
- float4 v = tex2D( _A, i.uv );
- float4 s = tex2D( _B, i.uv );
- float4 o = tex2D( _C, i.uv );
- return v * s + o;
- }
- ENDCG
- }
- }
- }
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