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- Shader "Hidden/PannerNode"
- {
- Properties
- {
- _A ("_UVs", 2D) = "white" {}
- _B ("_PanTime", 2D) = "white" {}
- _C ("_PanSpeed", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- Name "Panner" // 14 - UV panner node
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- float _UsingEditor;
- float _EditorTime;
- float4 frag(v2f_img i) : SV_Target
- {
- float multiplier = tex2D ( _B, i.uv ).r;
- float time = _EditorTime*multiplier;
- if ( _UsingEditor == 0 )
- {
- time = multiplier;
- }
- float2 speed = tex2D ( _C, i.uv ).rg;
- return tex2D( _A, i.uv) + time * float4( speed, 0, 0 );
- }
- ENDCG
- }
- }
- }
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