Preview_ObjectScaleNode.shader 821 B

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  1. Shader "Hidden/ObjectScaleNode"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #include "UnityCG.cginc"
  9. #include "Preview.cginc"
  10. #pragma vertex vert_img
  11. #pragma fragment frag
  12. float4 frag(v2f_img i) : SV_Target
  13. {
  14. float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
  15. return float4(objectScale, 1);
  16. }
  17. ENDCG
  18. }
  19. Pass
  20. {
  21. CGPROGRAM
  22. #include "UnityCG.cginc"
  23. #include "Preview.cginc"
  24. #pragma vertex vert_img
  25. #pragma fragment frag
  26. float4 frag (v2f_img i) : SV_Target
  27. {
  28. float3 objectScale = 1.0 / float3(length (unity_WorldToObject[0].xyz), length (unity_WorldToObject[1].xyz), length (unity_WorldToObject[2].xyz));
  29. return float4(objectScale, 1);
  30. }
  31. ENDCG
  32. }
  33. }
  34. }