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- Shader "Hidden/ObjectScaleNode"
- {
- SubShader
- {
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- float4 frag(v2f_img i) : SV_Target
- {
- float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
- return float4(objectScale, 1);
- }
- ENDCG
- }
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- float4 frag (v2f_img i) : SV_Target
- {
- float3 objectScale = 1.0 / float3(length (unity_WorldToObject[0].xyz), length (unity_WorldToObject[1].xyz), length (unity_WorldToObject[2].xyz));
- return float4(objectScale, 1);
- }
- ENDCG
- }
- }
- }
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