Preview_ObjectPositionNode.shader 342 B

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  1. Shader "Hidden/ObjectPositionNode"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #include "UnityCG.cginc"
  9. #include "Preview.cginc"
  10. #pragma vertex vert_img
  11. #pragma fragment frag
  12. float4 frag(v2f_img i) : SV_Target
  13. {
  14. float3 objectScale = UNITY_MATRIX_M._m03_m13_m23;
  15. return float4(objectScale, 1);
  16. }
  17. ENDCG
  18. }
  19. }
  20. }