Preview_LuminanceNode.shader 407 B

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  1. Shader "Hidden/LuminanceNode"
  2. {
  3. Properties
  4. {
  5. _A ("_RGB", 2D) = "white" {}
  6. }
  7. SubShader
  8. {
  9. Pass //Luminance
  10. {
  11. CGPROGRAM
  12. #include "UnityCG.cginc"
  13. #include "Preview.cginc"
  14. #pragma vertex vert_img
  15. #pragma fragment frag
  16. sampler2D _A;
  17. float4 frag(v2f_img i) : SV_Target
  18. {
  19. float lum = Luminance( tex2D( _A, i.uv ) );
  20. return float4( lum.xxx, 1);
  21. }
  22. ENDCG
  23. }
  24. }
  25. }