Preview_LightAttenuation.shader 603 B

123456789101112131415161718192021222324252627
  1. Shader "Hidden/LightAttenuation"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #pragma vertex vert_img
  9. #pragma fragment frag
  10. #include "UnityCG.cginc"
  11. #include "Preview.cginc"
  12. #include "Lighting.cginc"
  13. float4 _EditorWorldLightPos;
  14. float4 frag(v2f_img i) : SV_Target
  15. {
  16. float3 vertexPos = PreviewFragmentPositionOS( i.uv );
  17. float3 normal = PreviewFragmentNormalOS( i.uv );
  18. float3 worldNormal = UnityObjectToWorldNormal( normal );
  19. float3 lightDir = normalize( _EditorWorldLightPos.xyz );
  20. return saturate(dot(worldNormal ,lightDir) * 10 + 0.1);
  21. }
  22. ENDCG
  23. }
  24. }
  25. }