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- Shader "Hidden/IsNaN"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- bool4 IsNaN( float4 x )
- {
- const float zero = float4( 0.0f, 0.0f, 0.0f, 0.0f );
- return !( x < zero || x > zero || x == zero );
- }
- float4 frag(v2f_img i) : SV_Target
- {
- // for some reason, isnan() wasn't working in preview shaders
- return IsNaN( tex2D(_A, i.uv) ) ? 1 : 0;
- }
- ENDCG
- }
- }
- }
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