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- Shader "Hidden/InstanceIDNode"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- float4 frag (v2f_img i) : SV_Target
- {
- uint currInstanceId = 0;
- #ifdef UNITY_INSTANCING_ENABLED
- currInstanceId = unity_InstanceID;
- #endif
- return currInstanceId;
- }
- ENDCG
- }
- }
- }
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