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- Shader "Hidden/DesaturateNode"
- {
- Properties
- {
- _A ( "_RBG", 2D ) = "white" {}
- _B ( "_Fraction", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgb = tex2D ( _A, i.uv ).rgb;
- float fraction = tex2D ( _B, i.uv ).r;
- float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) );
- float3 finalColor = lerp ( rgb, dotResult.xxx, fraction );
-
- return float4( finalColor, 1 );
- }
- ENDCG
- }
- }
- }
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