12345678910111213141516171819202122232425262728293031323334353637 |
- Shader "Hidden/AppendNode"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "Preview.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- float4 frag(v2f_img i) : SV_Target
- {
- float x = tex2D(_A, i.uv).x;
- float y = tex2D(_B, i.uv).y;
- float z = tex2D(_C, i.uv).z;
- float w = tex2D(_D, i.uv).w;
- return float4(x,y,z,w);
- }
- ENDCG
- }
- }
- }
|