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- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "HSV to RGB", "Image Effects", "Converts from HSV to RGB color space" )]
- public sealed class HSVToRGBNode : ParentNode
- {
- public static readonly string HSVToRGBHeader = "HSVToRGB( {0}3({1},{2},{3}) )";
- public static readonly string[] HSVToRGBFunction = { "{0}3 HSVToRGB( {0}3 c )\n",
- "{\n",
- "\t{0}4 K = {0}4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );\n",
- "\t{0}3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );\n",
- "\treturn c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );\n",
- "}\n"};
- public static readonly bool[] HSVToRGBFlags = { true,
- false,
- true,
- true,
- false,
- false};
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, "Hue" );
- AddInputPort( WirePortDataType.FLOAT, false, "Saturation" );
- AddInputPort( WirePortDataType.FLOAT, false, "Value" );
- AddOutputColorPorts( "RGB", false );
- m_previewShaderGUID = "fab445eb945d63047822a7a6b81b959d";
- m_useInternalPortData = true;
- m_autoWrapProperties = true;
- m_customPrecision = true;
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- DrawPrecisionProperty();
- }
- public static void AddHSVToRGBFunction( ref MasterNodeDataCollector dataCollector , string precisionString )
- {
- if( !dataCollector.HasFunction( HSVToRGBHeader ) )
- {
- //Hack to be used util indent is properly used
- int currIndent = UIUtils.ShaderIndentLevel;
- if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
- {
- UIUtils.ShaderIndentLevel = 0;
- }
- else
- {
- UIUtils.ShaderIndentLevel = 1;
- UIUtils.ShaderIndentLevel++;
- }
- string finalFunction = string.Empty;
- for( int i = 0; i < HSVToRGBFunction.Length; i++ )
- {
- finalFunction += UIUtils.ShaderIndentTabs + ( HSVToRGBFlags[ i ] ? string.Format( HSVToRGBFunction[ i ], precisionString ) : HSVToRGBFunction[ i ] );
- }
- UIUtils.ShaderIndentLevel = currIndent;
- dataCollector.AddFunction( HSVToRGBHeader, finalFunction );
- }
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
- string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT );
- AddHSVToRGBFunction( ref dataCollector , precisionString );
- string hue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string saturation = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
- string value = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
-
- RegisterLocalVariable( 0, string.Format( HSVToRGBHeader, precisionString, hue, saturation, value ), ref dataCollector, "hsvTorgb" + OutputId );
- return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
- }
- }
- }
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