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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Compute Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped texture sample. Input is clip space position" )]
- public sealed class ComputeScreenPosHlpNode : HelperParentNode
- {
- [SerializeField]
- private bool m_normalize = false;
- private string NormalizeStr = "Normalize";
- private readonly string[] NormalizeOps =
- { "{0} = {0} / {0}.w;",
- "{0}.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? {0}.z : {0}.z* 0.5 + 0.5;"
- };
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "ComputeScreenPos";
- m_funcHDFormatOverride = "ComputeScreenPos( {0} , _ProjectionParams.x )";
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].Name = "XYZW";
- m_autoWrapProperties = true;
- m_previewShaderGUID = "97bd4895d847d764eb21d2bf7aa13671";
- }
- public override void SetPreviewInputs()
- {
- base.SetPreviewInputs();
- m_previewMaterialPassId = m_normalize ? 1 : 0;
- }
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- m_localVarName = "computeScreenPos" + OutputId;
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- m_normalize = EditorGUILayoutToggle( NormalizeStr, m_normalize );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- string result = base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- if( m_normalize )
- {
- dataCollector.AddLocalVariable( UniqueId, string.Format( NormalizeOps[ 0 ], m_localVarName ) );
- dataCollector.AddLocalVariable( UniqueId, string.Format( NormalizeOps[ 1 ], m_localVarName ) );
- }
- return result;
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_normalize );
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- if( UIUtils.CurrentShaderVersion() > 15404 )
- {
- m_normalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- }
- }
- }
- }
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