HeroInformationPanel.cs 28 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. using Utility.CTween;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroInformationPanel")]
  20. public partial class HeroInformationPanel : UIPanel
  21. {
  22. private int maxLevel = 300;
  23. // private GameObjectPool modelObj;
  24. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  25. private HeroInfo heroInfo;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. // IsShowAppBar = false;
  30. }
  31. protected override void AddEvent()
  32. {
  33. }
  34. protected override void DelEvent()
  35. {
  36. }
  37. public override CTask GetFocus()
  38. {
  39. AppBarPanel.ClosePanel();
  40. TitlePanel.OpenPanel();
  41. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  42. {
  43. PlayerGuideManager.Instance.NextGuide();
  44. }
  45. return base.GetFocus();
  46. }
  47. public override CTask LoseFocus()
  48. {
  49. TitlePanel.ClosePanel();
  50. return base.LoseFocus();
  51. }
  52. public override void AddButtonEvent()
  53. {
  54. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  55. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  56. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  57. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  58. Btn_Dujie.onClick.AddListener(async () =>
  59. {
  60. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  61. {
  62. HeroBreakthroughPanel.OpenPanel();
  63. }
  64. //预览
  65. else
  66. {
  67. HeroPowerUpConfig heroPowerUpConfig = default;
  68. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  69. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  70. {
  71. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  72. {
  73. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  74. break;
  75. }
  76. }
  77. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  78. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  79. heroData.heroPowerId = heroPowerUpConfig.ID;
  80. HeroInfo heroInfo1 = new HeroInfo();
  81. heroInfo1.InitHero(heroData);
  82. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  83. }
  84. });
  85. Btn_TuPo.onClick.AddListener(async () =>
  86. {
  87. if (PlayerManager.Instance.myHero.powerUpConfig.ID >= 160)
  88. {
  89. TipMessagePanel.OpenTipMessagePanel(10810);
  90. return;
  91. }
  92. if (PlayerManager.Instance.myHero.GetAllExp() <
  93. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  94. {
  95. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  96. ItemSourcePanel.OpenPanel(1003);
  97. return;
  98. }
  99. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  100. {
  101. //小突破
  102. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  103. {
  104. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  105. var heroAttributData =
  106. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  107. PlayerManager.Instance.myHero.Upgrade();
  108. await MarskPanel.OpenPanel();
  109. fx_ui_tupo1.gameObject.SetActive(true);
  110. fx_ui_tupo1.Play();
  111. await TimerComponent.Instance.WaitAsync(500);
  112. CustomInit();
  113. for (var i = 0; i < JingJieIcons.Count; i++)
  114. {
  115. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  116. {
  117. UIParticle uiParticle =
  118. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  119. uiParticle.gameObject.SetActive(true);
  120. uiParticle.Play();
  121. break;
  122. }
  123. }
  124. await TimerComponent.Instance.WaitAsync(500);
  125. fx_ui_tupo1.gameObject.SetActive(false);
  126. MarskPanel.ClosePanel();
  127. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  128. {
  129. PlayerGuideManager.Instance.NextGuide();
  130. }
  131. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  132. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  133. await heroBreakthroughSuccessPanel.UIClosed();
  134. }
  135. //大突破
  136. else
  137. {
  138. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  139. // await heroBreakthroughPanel.UIClosed();
  140. // PlayerManager.Instance.myHero.Upgrade();
  141. // CustomInit();
  142. }
  143. }
  144. else
  145. {
  146. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  147. // await heroBreakthroughPanel.UIClosed();
  148. // CustomInit();
  149. // TipMessagePanel.OpenTipMessagePanel("")
  150. }
  151. });
  152. Btn_Close.onClick.AddListener(() =>
  153. {
  154. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  155. UIManager.Instance.HideUIUIPanel(this);
  156. });
  157. }
  158. int redDotID = 5;
  159. public async CTask CustomInit()
  160. {
  161. ClosePool();
  162. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  163. Slider_Exp.value = PlayerManager.Instance.myHero.GetAllExp();
  164. Text_exp.text =
  165. $"{(int)PlayerManager.Instance.myHero.GetAllExp()}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  166. for (var i = 0; i < JingJieIcons.Count; i++)
  167. {
  168. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  169. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  170. {
  171. JingJieIcons[i].icon_name = "dec_jj_huo1";
  172. }
  173. else
  174. {
  175. JingJieIcons[i].icon_name = "dec_jj_huo2";
  176. }
  177. }
  178. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  179. string jingjie =
  180. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  181. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  182. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  183. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  184. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  185. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  186. (PlayerManager.Instance.myHero.GetAllExp())) /
  187. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  188. if (miao > 0)
  189. {
  190. Text_Speed.text = LanguageManager.Instance.Text(10230,
  191. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  192. }
  193. else
  194. {
  195. Text_Speed.text = LanguageManager.Instance.Text(10266,
  196. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  197. }
  198. using (CTaskAwaitBuffer<HeroAttributeWidget> cts = new CTaskAwaitBuffer<HeroAttributeWidget>())
  199. {
  200. for (int i = 0; i < 3; i++)
  201. {
  202. cts.AddTask(UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot));
  203. }
  204. HeroAttributeWidgets = await cts.WaitAll();
  205. }
  206. if (PlayerManager.Instance.myHero.heroData.heroPowerId >= maxLevel)
  207. {
  208. Btn_TuPo.gameObject.SetActive(false);
  209. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData("生命",
  210. PlayerManager.Instance.myHero.hp.Value.ToStringEx(), "Max"));
  211. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData("攻击",
  212. PlayerManager.Instance.myHero.attack.Value.ToStringEx(), "Max"));
  213. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData("防御",
  214. PlayerManager.Instance.myHero.defense.Value.ToStringEx(), "Max"));
  215. }
  216. else
  217. {
  218. Btn_TuPo.gameObject.SetActive(true);
  219. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  220. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  221. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  222. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  223. if (redDot == null)
  224. {
  225. redDot = new AccountFileInfo.RedDot();
  226. redDot.id = redDotID;
  227. }
  228. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  229. {
  230. //大突破
  231. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  232. {
  233. for (var i = 0;
  234. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  235. i++)
  236. {
  237. if (!PlayerManager.Instance.BagController.IsEnough(
  238. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  239. {
  240. break;
  241. }
  242. }
  243. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  244. {
  245. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  246. RedDotManager.Instance.AddRedDot(redDot);
  247. }
  248. }
  249. }
  250. else
  251. {
  252. for (var i = 0;
  253. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  254. i++)
  255. {
  256. if (!PlayerManager.Instance.BagController.IsEnough(
  257. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  258. {
  259. break;
  260. }
  261. }
  262. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  263. {
  264. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  265. RedDotManager.Instance.AddRedDot(redDot);
  266. }
  267. }
  268. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData("生命",
  269. PlayerManager.Instance.myHero.hp.Value.ToStringEx(),
  270. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToStringEx()));
  271. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData("攻击",
  272. PlayerManager.Instance.myHero.attack.Value.ToStringEx(),
  273. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToStringEx()));
  274. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData("防御",
  275. PlayerManager.Instance.myHero.defense.Value.ToStringEx(),
  276. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToStringEx()));
  277. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  278. {
  279. Text_Jingjie1.text =
  280. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  281. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  282. }
  283. else
  284. {
  285. Text_Jingjie1.text =
  286. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  287. LanguageManager.Instance.Text(10429);
  288. }
  289. //可以突破特效设置
  290. fx_ui_tupo_loop.gameObject.SetActive(false);
  291. fx_ui_pojing_loop.gameObject.SetActive(false);
  292. fx_ui_pojing_loop2.gameObject.SetActive(false);
  293. fx_ui_dujie_loop.gameObject.SetActive(false);
  294. if (PlayerManager.Instance.myHero.GetAllExp() >=
  295. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  296. {
  297. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  298. {
  299. //小突破
  300. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  301. {
  302. fx_ui_tupo_loop.gameObject.SetActive(true);
  303. fx_ui_tupo_loop.Play();
  304. }
  305. //破镜
  306. else
  307. {
  308. fx_ui_pojing_loop.Play();
  309. fx_ui_pojing_loop.gameObject.SetActive(true);
  310. }
  311. }
  312. //圆满
  313. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  314. {
  315. fx_ui_pojing_loop2.gameObject.SetActive(true);
  316. fx_ui_pojing_loop2.Play();
  317. }
  318. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  319. {
  320. fx_ui_dujie_loop.gameObject.SetActive(true);
  321. fx_ui_dujie_loop.Play();
  322. }
  323. }
  324. //突破按钮图片和文字设置
  325. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  326. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  327. {
  328. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  329. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  330. }
  331. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  332. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  333. {
  334. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  335. Text_TuPo.text = "破镜";
  336. }
  337. else
  338. {
  339. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  340. {
  341. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  342. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  343. }
  344. else
  345. {
  346. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  347. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  348. }
  349. }
  350. }
  351. }
  352. // float timer = 0;
  353. [CustomMethod(CustomMethodType.Update)]
  354. public void Update()
  355. {
  356. // timer += Time.deltaTime;
  357. // if (timer < 1f)
  358. // {
  359. // return;
  360. // }
  361. //
  362. // timer = 0;
  363. Slider_Exp.value = PlayerManager.Instance.myHero.GetAllExp();
  364. Text_exp.text =
  365. $"{(int)(PlayerManager.Instance.myHero.GetAllExp())}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  366. if (PlayerManager.Instance.myHero.IsGuaijiShangXian())
  367. {
  368. Text_Speed.text = LanguageManager.Instance.Text(10820);
  369. }
  370. else
  371. {
  372. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  373. (PlayerManager.Instance.myHero.GetAllExp())) /
  374. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  375. if (miao > 0)
  376. {
  377. Text_Speed.text = LanguageManager.Instance.Text(10230,
  378. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  379. }
  380. else
  381. {
  382. Text_Speed.text = LanguageManager.Instance.Text(10266,
  383. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  384. }
  385. }
  386. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  387. {
  388. if (PlayerManager.Instance.myHero.GetAllExp() >=
  389. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  390. {
  391. Btn_TuPo.transform.RecoverColor();
  392. fx_ui_tupo_loop.gameObject.SetActive(true);
  393. fx_ui_tupo_loop.Play();
  394. }
  395. }
  396. }
  397. // private async CTask CreatHero()
  398. // {
  399. // modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  400. // PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  401. // modelObj.own.transform.parent = CameraRoot;
  402. // modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  403. // modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  404. // modelObj.own.transform.localScale = Vector3.one * 330;
  405. // ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  406. //
  407. // var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  408. //
  409. // int max = modelAnimComponent.Transitions.Library.Count;
  410. // for (int i = 0; i < max; i++)
  411. // {
  412. // if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  413. // out TransitionModifierGroup transition))
  414. // {
  415. // var modelIdleClip = transition.Transition as TransitionAsset;
  416. // if (modelIdleClip != null && modelIdleClip.name == "idle")
  417. // {
  418. // modelAnimComponent.Play(modelIdleClip);
  419. // break;
  420. // }
  421. // }
  422. // }
  423. // }
  424. /// <summary>
  425. /// 吃丹药
  426. /// </summary>
  427. public async CTask UseExpElixir(Vector2 startPos)
  428. {
  429. GameObjectPool gameObjectPool = null;
  430. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  431. gameObjectPool.own.transform.SetParent(this.transform);
  432. Vector2 pos = transform.worldToLocalMatrix * startPos;
  433. Vector2 pos1 = transform.worldToLocalMatrix *
  434. fxroot.GetComponent<RectTransform>().position;
  435. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  436. CustomTweenManager
  437. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  438. pos1, 0.5f, gameObjectPool.own)
  439. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  440. {
  441. GObjectPool.Instance.Recycle(gameObjectPool);
  442. fx_ui_danyao_shi.gameObject.SetActive(true);
  443. fx_ui_danyao_shi.Play();
  444. };
  445. }
  446. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  447. {
  448. if (obj == null || obj.layer == newLayer) return;
  449. // 修改当前对象的 Layer
  450. obj.layer = newLayer;
  451. // 遍历所有子对象,递归修改
  452. foreach (Transform child in obj.transform)
  453. {
  454. ChangeLayerRecursively(child.gameObject, newLayer);
  455. }
  456. }
  457. public async static CTask<HeroInformationPanel> OpenPanel()
  458. {
  459. HeroInformationPanel heroInformationPanel =
  460. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  461. heroInformationPanel.CustomInit();
  462. return heroInformationPanel;
  463. }
  464. public async override CTask Close()
  465. {
  466. fx_ui_tupo_loop.gameObject.SetActive(false);
  467. ClosePool();
  468. await base.Close();
  469. }
  470. private void ClosePool()
  471. {
  472. // UIManager.Instance.DormancyGComponent(modelObj);
  473. // modelObj = null;
  474. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  475. {
  476. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  477. }
  478. HeroAttributeWidgets.Clear();
  479. }
  480. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  481. public async CTask Dujie(int hart)
  482. {
  483. root.SetActive(false);
  484. AttributeBg.SetActive(false);
  485. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  486. {
  487. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  488. {
  489. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  490. ShowTextWidgetGam, null, transform, isInstance: true));
  491. }
  492. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  493. }
  494. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  495. DujiePanelAnim.Play("guodu");
  496. fx_ui_dujie_guodu.gameObject.SetActive(true);
  497. fx_ui_dujie_hun.gameObject.SetActive(true);
  498. fx_ui_dujie_guodu.Play();
  499. fx_ui_dujie_hun.Play();
  500. long hp = PlayerManager.Instance.myHero.hp.Value;
  501. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  502. Text_Hp.text = $"{hp}/{hp}";
  503. await TimerComponent.Instance.WaitAsync(1000);
  504. Slider_Hp.gameObject.SetActive(true);
  505. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  506. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  507. {
  508. fx_ui_dujie_sd.gameObject.SetActive(true);
  509. fx_ui_dujie_sd.Play();
  510. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  511. await TimerComponent.Instance.WaitAsync(200);
  512. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  513. hp -= h;
  514. hp = hp < 0 ? 0 : hp;
  515. Slider_Hp.value = hp;
  516. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  517. await TimerComponent.Instance.WaitAsync(1000);
  518. }
  519. await TimerComponent.Instance.WaitAsync(150);
  520. fx_ui_dujie_guodu.gameObject.SetActive(false);
  521. fx_ui_dujie_hun.gameObject.SetActive(false);
  522. fx_ui_dujie_sd.gameObject.SetActive(false);
  523. Slider_Hp.gameObject.SetActive(false);
  524. }
  525. public async CTask RecoverDujie()
  526. {
  527. DujiePanelAnim.Play("guodu_idle");
  528. root.SetActive(true);
  529. AttributeBg.SetActive(true);
  530. fx_ui_tupo2.gameObject.SetActive(false);
  531. }
  532. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  533. {
  534. HeroInformationPanel heroInformationPanel =
  535. UIManager.Instance.GetComponent<HeroInformationPanel>();
  536. List<HeroAttributeData> heroAttributData = null;
  537. //小突破
  538. if (type == 1)
  539. {
  540. heroAttributData =
  541. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  542. PlayerManager.Instance.myHero.Upgrade();
  543. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  544. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  545. await heroBreakthroughSuccessPanel.UIClosed();
  546. }
  547. //大突破
  548. else if (type == 2)
  549. {
  550. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  551. PlayerManager.Instance.myHero.Upgrade();
  552. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  553. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  554. await heroBreakthroughSuccessPanel.UIClosed();
  555. CustomInit();
  556. TitlePanel.OpenPanel();
  557. }
  558. //渡劫
  559. else if (type == 3)
  560. {
  561. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  562. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  563. PlayerManager.Instance.myHero.Upgrade();
  564. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel(heroAttributData);
  565. await heroTuPoSuccessPanel.UIClosed();
  566. // heroInformationPanel.root.SetActive(true);
  567. // heroInformationPanel.AttributeBg.SetActive(true);
  568. CustomInit();
  569. heroInformationPanel.RecoverDujie();
  570. TitlePanel.OpenPanel();
  571. }
  572. //圆满
  573. else if (type == 4)
  574. {
  575. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  576. fx_ui_tupo2.gameObject.SetActive(true);
  577. await TimerComponent.Instance.WaitAsync(500);
  578. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  579. await herYuanManSuccessPanel.UIClosed();
  580. CustomInit();
  581. heroInformationPanel.RecoverDujie();
  582. // heroInformationPanel.root.SetActive(true);
  583. // heroInformationPanel.AttributeBg.SetActive(true);
  584. TitlePanel.OpenPanel();
  585. }
  586. }
  587. }
  588. }