SkillSelectPanel.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SkillSelectPanel")]
  15. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  16. {
  17. private bool _isSelectSkill;
  18. private List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  19. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  20. private SkillInfo selectSkillConfig;
  21. private bool isAlter;
  22. private int type1 = 0;
  23. private int type2 = 0;
  24. public SkillInfo[] allUseSkill;
  25. private int currenRoadSkilId ;
  26. /// <summary>
  27. /// 1.执行升级逻辑 2.执行更换逻辑
  28. /// </summary>
  29. private int infoType = 1;
  30. SkillWidget currentSelectedSkill;
  31. public static async CTask OpenSkillSelectPanel()
  32. {
  33. CombatDrive.Instance.CombatController.isUpdate = false;
  34. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  35. }
  36. private void Init()
  37. {
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override CTask<bool> AsyncInit(object[] uiData)
  46. {
  47. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  48. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  49. UpdateSkillWidget();
  50. UpdateRoad();
  51. return base.AsyncInit(uiData);
  52. }
  53. public override void AddButtonEvent()
  54. {
  55. Btn_OneKyChange.onClick.AddListener(() =>
  56. {
  57. for (var i = 0; i < allUseSkill.Length; i++)
  58. {
  59. allUseSkill[i] = null;
  60. }
  61. SkillInfo[] skills = new SkillInfo[5];
  62. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  63. for (var i = 0; i < allSkill.Count; i++)
  64. {
  65. //金
  66. if (allSkill[i].skillConfig.attribute == 1)
  67. {
  68. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  69. {
  70. skills[0] = allSkill[i];
  71. }
  72. }
  73. //木
  74. if (allSkill[i].skillConfig.attribute == 2)
  75. {
  76. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  77. {
  78. skills[1] = allSkill[i];
  79. }
  80. }
  81. //水
  82. if (allSkill[i].skillConfig.attribute == 4)
  83. {
  84. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  85. {
  86. skills[2] = allSkill[i];
  87. }
  88. }
  89. //火
  90. if (allSkill[i].skillConfig.attribute == 8)
  91. {
  92. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  93. {
  94. skills[3] = allSkill[i];
  95. }
  96. }
  97. //土
  98. if (allSkill[i].skillConfig.attribute == 16)
  99. {
  100. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[4] = allSkill[i];
  103. }
  104. }
  105. }
  106. for (var i = 0; i < allKongSkill.Count; i++)
  107. {
  108. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  109. }
  110. for (var i = 0; i < indexList.Count; i++)
  111. {
  112. if (skills[i] == null)
  113. continue;
  114. allKongSkill[indexList[i]].SetSKill(skills[i]);
  115. allUseSkill[indexList[i]] = skills[i];
  116. }
  117. isAlter = true;
  118. UpdateSkillWidget();
  119. });
  120. Btn_ChangeOk.onClick.AddListener(() =>
  121. {
  122. ChangeInfoType(1);
  123. if (isAlter)
  124. {
  125. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  126. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  127. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  128. AccountFileInfo.Instance.SavePlayerData();
  129. }
  130. isAlter = false;
  131. });
  132. Btn_Info.onClick.AddListener(async () =>
  133. {
  134. if (currentSelectedSkill != null)
  135. {
  136. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill.skillConfigId);
  137. await gongFaUpgradePanel.UIClosed();
  138. Sort(type1, type2);
  139. }
  140. });
  141. Btn_ChangeRoad.onClick.AddListener(() =>
  142. {
  143. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  144. {
  145. if (skillId != currenRoadSkilId && skillId != 0)
  146. {
  147. currenRoadSkilId = skillId;
  148. isAlter = true;
  149. UpdateRoad();
  150. }
  151. });
  152. });
  153. Btn_Setting.onClick.AddListener(() => { ChangeInfoType(2); });
  154. Btn_Jin.onClick.AddListener(() =>
  155. {
  156. if (type2 == 1)
  157. {
  158. type2 = 0;
  159. }
  160. else
  161. {
  162. type2 = 1;
  163. }
  164. Sort(type1, type2);
  165. });
  166. Btn_Mu.onClick.AddListener(() =>
  167. {
  168. if (type2 == 2)
  169. {
  170. type2 = 0;
  171. }
  172. else
  173. {
  174. type2 = 2;
  175. }
  176. Sort(type1, type2);
  177. });
  178. Btn_Shui.onClick.AddListener(() =>
  179. {
  180. if (type2 == 4)
  181. {
  182. type2 = 0;
  183. }
  184. else
  185. {
  186. type2 = 4;
  187. }
  188. Sort(type1, type2);
  189. });
  190. Btn_Huo.onClick.AddListener(() =>
  191. {
  192. if (type2 == 8)
  193. {
  194. type2 = 0;
  195. }
  196. else
  197. {
  198. type2 = 8;
  199. }
  200. Sort(type1, type2);
  201. });
  202. Btn_Tu.onClick.AddListener(() =>
  203. {
  204. if (type2 == 16)
  205. {
  206. type2 = 0;
  207. }
  208. else
  209. {
  210. type2 = 16;
  211. }
  212. Sort(type1, type2);
  213. });
  214. Btn_All.onClick.AddListener(() =>
  215. {
  216. type1 = 0;
  217. Sort(type1, type2);
  218. });
  219. Btn_ZhuDong.onClick.AddListener(() =>
  220. {
  221. type1 = 1;
  222. Sort(type1, type2);
  223. });
  224. Btn_FuZu.onClick.AddListener(() =>
  225. {
  226. type1 = 2;
  227. Sort(type1, type2);
  228. });
  229. Btn_BeiDong.onClick.AddListener(() =>
  230. {
  231. type1 = 5;
  232. Sort(type1, type2);
  233. });
  234. guanbi.onClick.AddListener(() =>
  235. {
  236. if (infoType == 2)
  237. {
  238. ChangeInfoType(1);
  239. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  240. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  241. for (var i = 0; i < allKongSkill.Count; i++)
  242. {
  243. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  244. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  245. }
  246. UpdateSkillWidget();
  247. UpdateRoad();
  248. }
  249. else
  250. {
  251. UIManager.Instance.HideUIUIPanel(this);
  252. }
  253. });
  254. Btn_RemoveGongFa.onClick.AddListener(() =>
  255. {
  256. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  257. allUseSkill[dianjiSkillKongWidget.index] = null;
  258. dianjiSkillKongWidget.Cleared();
  259. isAlter = true;
  260. UpdateSkillWidget();
  261. CloseSelect();
  262. });
  263. }
  264. private void UpdateRoad()
  265. {
  266. if (currenRoadSkilId != 0)
  267. {
  268. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  269. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  270. }
  271. else
  272. {
  273. Text_RoadName.text = "未选择";
  274. }
  275. //
  276. }
  277. private void ChangeInfoType(int type)
  278. {
  279. if (type == 1)
  280. {
  281. GongFaSettingRoot.SetActive(false);
  282. infoType = 1;
  283. Btn_Setting.gameObject.SetActive(true);
  284. CloseSelect();
  285. }
  286. else if (type == 2)
  287. {
  288. GongFaSettingRoot.SetActive(true);
  289. infoType = 2;
  290. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  291. Btn_Setting.gameObject.SetActive(false);
  292. }
  293. }
  294. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  295. List<int> indexList = new List<int>() { 0, 6, 8, 4, 2 };
  296. private void Sort(int type1, int type2)
  297. {
  298. //先排序类型在排属性
  299. if (type1 == 0)
  300. {
  301. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  302. }
  303. else if (type1 == 1)
  304. {
  305. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  306. }
  307. else if (type1 == 2)
  308. {
  309. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  310. }
  311. else if (type1 == 5)
  312. {
  313. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  314. }
  315. if (type2 == 0)
  316. {
  317. Icon_Select.gameObject.SetActive(false);
  318. }
  319. else if (type2 == 1)
  320. {
  321. Icon_Select.transform.position = Btn_Jin.transform.position;
  322. Icon_Select.gameObject.SetActive(true);
  323. }
  324. else if (type2 == 2)
  325. {
  326. Icon_Select.transform.position = Btn_Mu.transform.position;
  327. Icon_Select.gameObject.SetActive(true);
  328. }
  329. else if (type2 == 4)
  330. {
  331. Icon_Select.transform.position = Btn_Shui.transform.position;
  332. Icon_Select.gameObject.SetActive(true);
  333. }
  334. else if (type2 == 8)
  335. {
  336. Icon_Select.transform.position = Btn_Huo.transform.position;
  337. Icon_Select.gameObject.SetActive(true);
  338. }
  339. else if (type2 == 16)
  340. {
  341. Icon_Select.transform.position = Btn_Tu.transform.position;
  342. Icon_Select.gameObject.SetActive(true);
  343. }
  344. //0代表全部
  345. if (type1 == 0)
  346. {
  347. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  348. }
  349. else
  350. {
  351. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();
  352. }
  353. if (type2 == 0)
  354. {
  355. }
  356. else
  357. {
  358. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  359. }
  360. CloseSelect();
  361. Content.Init(this, showSkillInfo.Count);
  362. }
  363. public override async CTask Open()
  364. {
  365. await base.Open();
  366. Sort(type1, type2);
  367. for (int i = 0; i < 5; i++)
  368. {
  369. double hd = i * 72 * Math.PI / 180f;
  370. double a = Math.Cos(hd);
  371. double b = -Math.Sin(hd);
  372. double c = Math.Sin(hd);
  373. double d = a;
  374. double x = a * 0 + b * 172;
  375. double y = c * 0 + d * 172;
  376. int index = i;
  377. WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot, poolName: "132");
  378. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  379. widget.ShowWidget(index);
  380. _wuXingGongFaWidgets.Add(widget);
  381. }
  382. for (int i = 0; i < 10; i++)
  383. {
  384. int index = i;
  385. double hd = (-36 * i) * Math.PI / 180f;
  386. double a = Math.Cos(hd);
  387. double b = -Math.Sin(hd);
  388. double c = Math.Sin(hd);
  389. double d = a;
  390. double x = a * 0 + b * 275;
  391. double y = c * 0 + d * 275;
  392. Vector2 pos = new Vector2((float)x, (float)y);
  393. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  394. kongdongs.gameObject,
  395. null, SkillKongWeiRoot,
  396. isInstance: true);
  397. skillKongWidget.InitWidget(index, this);
  398. skillKongWidget.SetSKill(allUseSkill[index]);
  399. skillKongWidget.transform.anchoredPosition = pos;
  400. skillKongWidget.onClick = OnClickSkillKongWidget;
  401. allKongSkill.Add(skillKongWidget);
  402. }
  403. }
  404. private SkillKongWidget dianjiSkillKongWidget;
  405. private void OnClickSkillKongWidget(ItemWidgetBasic obj)
  406. {
  407. if (infoType == 1)
  408. return;
  409. Btn_Info.gameObject.SetActive(false);
  410. currentSelectedSkill = null;
  411. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  412. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  413. {
  414. return;
  415. }
  416. int count = 0;
  417. for (var i = 0; i < allUseSkill.Length; i++)
  418. {
  419. if (allUseSkill[i] != null)
  420. {
  421. count++;
  422. }
  423. }
  424. //直接上功法
  425. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  426. {
  427. if (count >= 4)
  428. {
  429. TipMessagePanel.OpenTipMessagePanel("功法已经上满");
  430. CloseSelect();
  431. return;
  432. }
  433. isAlter = true;
  434. skillKongWidget.SetSKill(selectSkillConfig);
  435. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  436. }
  437. //替换功法
  438. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  439. {
  440. isAlter = true;
  441. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  442. skillKongWidget.SetSKill(selectSkillConfig);
  443. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  444. skillKongWidget.SetSKill(selectSkillConfig);
  445. CloseSelect();
  446. }
  447. else
  448. {
  449. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  450. {
  451. CloseSelect();
  452. return;
  453. }
  454. //交换功法
  455. if (dianjiSkillKongWidget == null)
  456. {
  457. dianjiSkillKongWidget = skillKongWidget;
  458. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  459. Btn_RemoveGongFa.gameObject.SetActive(true);
  460. SelectSkill(skillKongWidget.SkillInfo);
  461. }
  462. else
  463. {
  464. isAlter = true;
  465. if (skillKongWidget.SkillInfo != null)
  466. {
  467. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  468. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  469. }
  470. else
  471. {
  472. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  473. dianjiSkillKongWidget.Cleared();
  474. }
  475. skillKongWidget.SetSKill(selectSkillConfig);
  476. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  477. CloseSelect();
  478. }
  479. }
  480. UpdateSkillWidget();
  481. }
  482. public void SelectSkill(SkillInfo skillConfig)
  483. {
  484. selectSkillConfig = skillConfig;
  485. _isSelectSkill = true;
  486. for (int i = 0; i < allKongSkill.Count; i++)
  487. {
  488. allKongSkill[i].SelectState(true);
  489. }
  490. }
  491. private void CloseSelect()
  492. {
  493. _isSelectSkill = false;
  494. selectSkillConfig = null;
  495. dianjiSkillKongWidget = null;
  496. Btn_RemoveGongFa.gameObject.SetActive(false);
  497. Btn_Info.gameObject.SetActive(false);
  498. currentSelectedSkill = null;
  499. for (int i = 0; i < allKongSkill.Count; i++)
  500. {
  501. allKongSkill[i].SelectState(false);
  502. }
  503. }
  504. public override void Hide()
  505. {
  506. base.Hide();
  507. CombatDrive.Instance.CombatController.isUpdate = true;
  508. }
  509. List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  510. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  511. {
  512. if (index < 0 || index >= showSkillInfo.Count)
  513. return null;
  514. SkillInfo skillInfo = showSkillInfo[index];
  515. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  516. skillWidget.InitSkillWidget(skillInfo, this);
  517. skillWidget.onClick = OnClick;
  518. if (allUseSkill.Contains(skillWidget.skillConfigId))
  519. {
  520. skillWidget.Icon_Marsk.SetActive(true);
  521. }
  522. else
  523. {
  524. skillWidget.Icon_Marsk.SetActive(false);
  525. }
  526. _skillWidgets.Add(skillWidget);
  527. return skillWidget;
  528. }
  529. private void UpdateSkillWidget()
  530. {
  531. int count = 0;
  532. foreach (var skillWidget in _skillWidgets)
  533. {
  534. if (allUseSkill.Contains(skillWidget.skillConfigId))
  535. {
  536. skillWidget.Icon_Marsk.SetActive(true);
  537. }
  538. else
  539. {
  540. skillWidget.Icon_Marsk.SetActive(false);
  541. }
  542. }
  543. for (var i = 0; i < allUseSkill.Length; i++)
  544. {
  545. if (allUseSkill[i] != null)
  546. {
  547. count++;
  548. }
  549. }
  550. Text_GongFaCount.text = $"功法数量{count}/4";
  551. }
  552. private async void OnClick(ItemWidgetBasic obj)
  553. {
  554. SkillWidget skillWidget = obj as SkillWidget;
  555. if (infoType == 1)
  556. {
  557. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  558. await gongFaUpgradePanel.UIClosed();
  559. Sort(type1, type2);
  560. }
  561. else if (infoType == 2)
  562. {
  563. CloseSelect();
  564. Btn_Info.transform.position = skillWidget.InfoPos.position;
  565. Btn_Info.gameObject.SetActive(true);
  566. currentSelectedSkill = skillWidget;
  567. if (allUseSkill.Contains(skillWidget.skillConfigId))
  568. {
  569. return;
  570. }
  571. Btn_RemoveGongFa.gameObject.SetActive(false);
  572. SelectSkill(skillWidget.skillConfigId);
  573. }
  574. }
  575. public void HindIScorllListWidget(IScorllListWidget widget)
  576. {
  577. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  578. _skillWidgets.Remove(widget as SkillWidget);
  579. }
  580. public override void Close()
  581. {
  582. foreach (var skillWidget in _skillWidgets)
  583. {
  584. UIManager.Instance.DormancyGComponent(skillWidget);
  585. }
  586. _skillWidgets.Clear();
  587. foreach (var skillKongWidget in allKongSkill)
  588. {
  589. UIManager.Instance.DormancyGComponent(skillKongWidget);
  590. }
  591. allKongSkill.Clear();
  592. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  593. {
  594. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  595. }
  596. Icon_Select.gameObject.SetActive(false);
  597. _wuXingGongFaWidgets.Clear();
  598. CloseSelect();
  599. ChangeInfoType(1);
  600. base.Close();
  601. }
  602. }
  603. }