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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "HeroPowerUpConfig.json")]
 
- 	public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct HeroPowerUpConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///玩家修为境界(等级)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int HeroLevel;
 
- #else
 
- 		public int HeroLevel{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///大境界ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int jingjie1;
 
- #else
 
- 		public int jingjie1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///中境界ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int jingjie2;
 
- #else
 
- 		public int jingjie2{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///小境界ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int jingjie3;
 
- #else
 
- 		public int jingjie3{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///境界语言表ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] jingjieLanIDs;
 
- #else
 
- 		public int[] jingjieLanIDs{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///升级所需修为值 (-1代表最大等级)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int levelUpExp;
 
- #else
 
- 		public int levelUpExp{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///渡劫必须战斗ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int DujieLevelbattleID;
 
- #else
 
- 		public int DujieLevelbattleID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///战斗增加渡劫几率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int DujieRateviaBattle;
 
- #else
 
- 		public int DujieRateviaBattle{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///渡劫必需道具ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] DujieMustItemIDs;
 
- #else
 
- 		public int[] DujieMustItemIDs{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///渡劫必需道具数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] DujieMustItemValues;
 
- #else
 
- 		public int[] DujieMustItemValues{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///渡劫选有道具IDs
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] DujieItemIDs;
 
- #else
 
- 		public int[] DujieItemIDs{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///渡劫选有道具数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] DujieItemValues;
 
- #else
 
- 		public int[] DujieItemValues{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///雷劫伤害 要填下限、上限、表现上几根雷
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] LeijieDamages;
 
- #else
 
- 		public int[] LeijieDamages{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///生命倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float HPFactor;
 
- #else
 
- 		public float HPFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///攻击倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float ATKFactor;
 
- #else
 
- 		public float ATKFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///防御倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float DEFFactor;
 
- #else
 
- 		public float DEFFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///护盾倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float HudunFactor;
 
- #else
 
- 		public float HudunFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///防御系数K
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int defK;
 
- #else
 
- 		public int defK{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///神识上限
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ShenshiMax;
 
- #else
 
- 		public int ShenshiMax{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///每秒获得的修为值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float AutoXiuwei;
 
- #else
 
- 		public float AutoXiuwei{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///雷劫失败扣除的当前等级修为百分比
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int FailureExpReduce;
 
- #else
 
- 		public int FailureExpReduce{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///主动功法可配置上限
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int MaxActiveGongfaNum;
 
- #else
 
- 		public int MaxActiveGongfaNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///被动功法可配置上限
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int MaxPassiveGongfaNum;
 
- #else
 
- 		public int MaxPassiveGongfaNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝可配置上限
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int MaxFabaoNum;
 
- #else
 
- 		public int MaxFabaoNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法力倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float MPFactor;
 
- #else
 
- 		public float MPFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///允许出现的最大挂机道友数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int DaoyouCount;
 
- #else
 
- 		public int DaoyouCount{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |