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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- #if UNITY_EDITOR
 
- using UnityEditor;
 
- #endif
 
- using UnityEngine;
 
- using Utility;
 
- public class WFXMapInfo
 
- {
 
-     public int x;
 
-     public int y;
 
-     public int px;
 
-     public int py;
 
-     public List<string> excludeName = new List<string>();
 
-     public List<string> showName = new List<string>();
 
-     public string currShowName;
 
-     public List<string> huiTuiName = new List<string>();
 
-     public GameObject g;
 
- }
 
- public class MyWFX : MonoBehaviour
 
- {
 
-     public MapConfig MapConfig;
 
-     public int w;
 
-     public int h;
 
-     private int[,] _indexCount;
 
-     public WFXMapInfo[,] WfxMapInfos;
 
-     public float xJg;
 
-     public float yJg;
 
-     public int startX;
 
-     public int startY;
 
-     public int suijiShu;
 
-     // public int lasetStartX;
 
-     // public int lasetStartY;
 
-     // public int lasetWidth;
 
-     // public int lasetHeight;
 
-     public List<TileMapInfo> allMapInfo = new List<TileMapInfo>();
 
-     private System.Random _random;
 
-     private List<WFXMapInfo> currFindMap = new List<WFXMapInfo>();
 
-     public bool isRun;
 
-     private bool isHuiTui;
 
-     private List<WFXMapInfo> _huiTuiMap = new List<WFXMapInfo>();
 
-     public Map<int, WFXMapInfo> currAllMapName = new Map<int, WFXMapInfo>();
 
-     private void Start()
 
-     {
 
-         StartMap();
 
-     }
 
-     [ContextMenu("测试生成.")]
 
-     public void StartMap()
 
-     {
 
-         _random = new System.Random(suijiShu);
 
-         WfxMapInfos = new WFXMapInfo[w, h];
 
-         for (int i = 0; i < w; i++)
 
-         {
 
-             for (int j = 0; j < h; j++)
 
-             {
 
-                 WfxMapInfos[i, j] = new WFXMapInfo();
 
-                 WfxMapInfos[i, j].x = i;
 
-                 WfxMapInfos[i, j].y = j;
 
-                 WfxMapInfos[i, j].px = i;
 
-                 WfxMapInfos[i, j].py = j;
 
-             }
 
-         }
 
-         allMapInfo = MapConfig.allMapInfo;
 
-         RandMap(startX, startY, "zhixian");
 
-         for (int k = 0; k < allMapInfo.Count; k++)
 
-         {
 
-             if (allMapInfo[k].root.name.Equals("zhixian"))
 
-             {
 
-                 WfxMapInfos[startX, startY].g = GameObject.Instantiate(allMapInfo[k].root);
 
-                 WfxMapInfos[startX, startY].g.transform.position = new Vector3(startX * xJg, 0, startY * yJg);
 
-                 break;
 
-             }
 
-         }
 
-         _huiTuiMap.Add(WfxMapInfos[startX, startY]);
 
-         StartCoroutine(ShengChengMap());
 
-     }
 
-     public void NewShengCheng(WFXMapInfo[,] WfxMapInfos, List<WFXMapInfo> huiTuiMap, int w, int h)
 
-     {
 
-         this.w = w;
 
-         this.h = h;
 
-         _huiTuiMap = huiTuiMap;
 
-         this.WfxMapInfos = WfxMapInfos;
 
-         StartCoroutine(ShengChengMap());
 
-     }
 
- #if UNITY_EDITOR
 
-     private void OnDrawGizmos()
 
-     {
 
-         if (WfxMapInfos == null)
 
-         {
 
-             return;
 
-         }
 
-         for (int i = 0; i < w; i++)
 
-         {
 
-             for (int j = 0; j < h; j++)
 
-             {
 
-                 WFXMapInfo wfxMapInfo = WfxMapInfos[i, j];
 
-                 if (wfxMapInfo.currShowName != null)
 
-                 {
 
-                     Color color = Handles.color;
 
-                     Handles.color = Color.red;
 
-                     Handles.Label(new Vector3(wfxMapInfo.px * xJg, 0, wfxMapInfo.py * yJg),
 
-                         "!!" + wfxMapInfo.currShowName);
 
-                     Handles.color = color;
 
-                 }
 
-                 else
 
-                 {
 
-                     string data = "";
 
-                     for (int k = 0; k < wfxMapInfo.showName.Count; k++)
 
-                     {
 
-                         data += wfxMapInfo.showName[k] + "_";
 
-                     }
 
-                     if (string.IsNullOrEmpty(data))
 
-                     {
 
-                         data = "无";
 
-                     }
 
-                     Handles.Label(new Vector3(wfxMapInfo.px * xJg, 0, wfxMapInfo.py * yJg), data);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- #endif
 
-     private void Update()
 
-     {
 
-         if (isRun)
 
-         {
 
-             return;
 
-         }
 
-         if (Input.GetMouseButtonDown(0))
 
-         {
 
-             StartCoroutine(ShengChengMap());
 
-         }
 
-     }
 
-     private IEnumerator ShengChengMap()
 
-     {
 
-         bool isFinish = false;
 
-         while (true)
 
-         {
 
-             isHuiTui = false;
 
-             currFindMap.Clear();
 
-             for (int i = 0; i < w; i++)
 
-             {
 
-                 for (int j = 0; j < h; j++)
 
-                 {
 
-                     WFXMapInfo wfxMapInfo = WfxMapInfos[i, j];
 
-                     wfxMapInfo.excludeName.Clear();
 
-                     wfxMapInfo.showName.Clear();
 
-                 }
 
-             }
 
-             Run(0, 0);
 
-             if (isHuiTui)
 
-             {
 
-                 WFXMapInfo wfxMapInfo = _huiTuiMap[_huiTuiMap.Count - 1];
 
-                 Debug.Log("回退" + wfxMapInfo.x + "__" + wfxMapInfo.y);
 
-                 wfxMapInfo.huiTuiName.Add(wfxMapInfo.currShowName);
 
-                 wfxMapInfo.currShowName = null;
 
-                 _huiTuiMap.Remove(wfxMapInfo);
 
-                 continue;
 
-             }
 
-             bool isJx = false;
 
-             WFXMapInfo minMap = null;
 
-             int minCount = int.MaxValue;
 
-             int lingju = int.MaxValue;
 
-             for (int i = 0; i < w; i++)
 
-             {
 
-                 for (int j = 0; j < h; j++)
 
-                 {
 
-                     WFXMapInfo wfxMapInfo = WfxMapInfos[i, j];
 
-                     if (string.IsNullOrEmpty(wfxMapInfo.currShowName))
 
-                     {
 
-                         isJx = true;
 
-                     }
 
-                     else
 
-                     {
 
-                         continue;
 
-                     }
 
-                     if (wfxMapInfo.showName.Count < minCount)
 
-                     {
 
-                         minMap = wfxMapInfo;
 
-                         minCount = wfxMapInfo.showName.Count;
 
-                     }
 
-                 }
 
-             }
 
-             if (!isJx)
 
-             {
 
-                 isFinish = true;
 
-                 break;
 
-             }
 
-             if (minMap != null)
 
-             {
 
-                 bool isOk = RandMap(minMap.x, minMap.y);
 
-                 if (!isOk)
 
-                 {
 
-                     if (_huiTuiMap.Count <= 0)
 
-                     {
 
-                         Debug.Log("没有有效数据生成地图");
 
-                         yield break;
 
-                     }
 
-                     WFXMapInfo wfxMapInfo = _huiTuiMap[_huiTuiMap.Count - 1];
 
-                     wfxMapInfo.huiTuiName.Add(wfxMapInfo.currShowName);
 
-                     wfxMapInfo.currShowName = null;
 
-                     continue;
 
-                 }
 
-                 else
 
-                 {
 
-                     GameObject sprite = null;
 
-                     for (int k = 0; k < allMapInfo.Count; k++)
 
-                     {
 
-                         if (allMapInfo[k].root.name.Equals(minMap.currShowName))
 
-                         {
 
-                             sprite = allMapInfo[k].root;
 
-                             break;
 
-                         }
 
-                     }
 
-                     // if (minMap.g == null)
 
-                     // {
 
-                     //     minMap.g = new GameObject(minMap.x + "__" + minMap.y);
 
-                     //     minMap.g.AddComponent<SpriteRenderer>();
 
-                     // }
 
-                     if (minMap.g != null)
 
-                     {
 
-                         GameObject.Destroy(minMap.g);
 
-                     }
 
-                     // SpriteRenderer spriteRenderer = minMap.g.GetComponent<SpriteRenderer>();
 
-                     minMap.g = GameObject.Instantiate(sprite);
 
-                     minMap.g.transform.position = new Vector3(minMap.px * xJg, 0, minMap.py * yJg);
 
-                     yield return new WaitForSeconds(0.0f);
 
-                 }
 
-                 if (!_huiTuiMap.Contains(minMap))
 
-                 {
 
-                     _huiTuiMap.Add(minMap);
 
-                 }
 
-                 else
 
-                 {
 
-                     Debug.Log("重复数据");
 
-                     yield break;
 
-                 }
 
-             }
 
-             if (!isRun)
 
-             {
 
-                 break;
 
-             }
 
-         }
 
-         if (!isFinish)
 
-         {
 
-             yield break;
 
-         }
 
-         Debug.Log("循环完成");
 
-         for (int i = 0; i < w; i++)
 
-         {
 
-             for (int j = 0; j < h; j++)
 
-             {
 
-                 WFXMapInfo wfxMapInfo = WfxMapInfos[i, j];
 
-                 int n = wfxMapInfo.px * 10000 + wfxMapInfo.py;
 
-                 // if (currAllMapName.TryGetValue(n,out WFXMapInfo data))
 
-                 // {
 
-                 //     if (!wfxMapInfo.currShowName.Equals(data))
 
-                 //     {
 
-                 //         Debug.LogError("重复的地块纯在不通的名字");
 
-                 //     }
 
-                 // }
 
-                 currAllMapName[n] = wfxMapInfo;
 
-                 // Sprite sprite = null;
 
-                 // for (int k = 0; k < allMapInfo.Count; k++)
 
-                 // {
 
-                 //     if (allMapInfo[k].root.name.Equals(wfxMapInfo.currShowName))
 
-                 //     {
 
-                 //         sprite = allMapInfo[k].root;
 
-                 //         break;
 
-                 //     }
 
-                 // }
 
-                 //
 
-                 // GameObject g = new GameObject(i + "__" + j);
 
-                 // SpriteRenderer spriteRenderer = g.AddComponent<SpriteRenderer>();
 
-                 // spriteRenderer.sprite = sprite;
 
-                 // g.transform.position = new Vector3(i * xJg, j * yJg);
 
-             }
 
-         }
 
-     }
 
-     private bool RandMap(int x, int y, string defName = null)
 
-     {
 
-         WFXMapInfo wfxMapInfo = WfxMapInfos[x, y];
 
-         List<TileMapInfo> currUseMap = new List<TileMapInfo>();
 
-         int allOdd = 0;
 
-         for (int i = 0; i < allMapInfo.Count; i++)
 
-         {
 
-             TileMapInfo tileMapInfo = allMapInfo[i];
 
-             if (wfxMapInfo.excludeName.Contains(tileMapInfo.root.name))
 
-             {
 
-                 continue;
 
-             }
 
-             if (wfxMapInfo.huiTuiName.Contains(tileMapInfo.root.name))
 
-             {
 
-                 continue;
 
-             }
 
-             allOdd += tileMapInfo.gailu;
 
-             currUseMap.Add(tileMapInfo);
 
-         }
 
-         if (currUseMap.Count <= 0)
 
-         {
 
-             return false;
 
-         }
 
-         if (string.IsNullOrEmpty(defName))
 
-         {
 
-             int odds = _random.Next(0, allOdd);
 
-             int currOdds = 0;
 
-             for (int i = 0; i < currUseMap.Count; i++)
 
-             {
 
-                 currOdds += currUseMap[i].gailu;
 
-                 if (odds <= currOdds)
 
-                 {
 
-                     wfxMapInfo.currShowName = currUseMap[i].root.name;
 
-                     return true;
 
-                 }
 
-                 // else if(i!=0)
 
-                 // {
 
-                 //     
 
-                 // }
 
-             }
 
-             // int index = _random.Next(0, currUseMap.Count);
 
-         }
 
-         else
 
-         {
 
-             wfxMapInfo.currShowName = defName;
 
-         }
 
-         return true;
 
-     }
 
-     private void Run(int x, int y)
 
-     {
 
-         if (isHuiTui)
 
-         {
 
-             return;
 
-         }
 
-         WFXMapInfo wfxMapInfo = WfxMapInfos[x, y];
 
-         if (currFindMap.Contains(wfxMapInfo))
 
-         {
 
-             return;
 
-         }
 
-         currFindMap.Add(wfxMapInfo);
 
-         string xianZhiName = wfxMapInfo.currShowName;
 
-         List<TileMapInfo> allName = new List<TileMapInfo>();
 
-         if (!string.IsNullOrEmpty(xianZhiName))
 
-         {
 
-             for (int i = 0; i < allMapInfo.Count; i++)
 
-             {
 
-                 TileMapInfo tileMapInfo = allMapInfo[i];
 
-                 if (xianZhiName.Equals(tileMapInfo.root.name))
 
-                 {
 
-                     allName.Add(tileMapInfo);
 
-                 }
 
-             }
 
-         }
 
-         else
 
-         {
 
-             if (wfxMapInfo.excludeName.Count > 0)
 
-             {
 
-                 for (int i = 0; i < allMapInfo.Count; i++)
 
-                 {
 
-                     TileMapInfo tileMapInfo = allMapInfo[i];
 
-                     if (wfxMapInfo.excludeName.Contains(tileMapInfo.root.name))
 
-                     {
 
-                         continue;
 
-                     }
 
-                     allName.Add(tileMapInfo);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 allName.AddRange(allMapInfo);
 
-             }
 
-         }
 
-         bool isOk1 = SetHind(x - 1, y, allName, 0);
 
-         bool isOk2 = SetHind(x + 1, y, allName, 1);
 
-         bool isOk3 = SetHind(x, y + 1, allName, 2);
 
-         bool isOk4 = SetHind(x, y - 1, allName, 3);
 
-         if (!isOk1 || !isOk2 || !isOk3 || !isOk4)
 
-         {
 
-             isHuiTui = true;
 
-         }
 
-     }
 
-     private bool SetHind(int x, int y, List<TileMapInfo> allName, int type)
 
-     {
 
-         if (x < 0 || x >= w || y < 0 || y >= h)
 
-         {
 
-             return true;
 
-         }
 
-         WFXMapInfo wfxMapInfo = WfxMapInfos[x, y];
 
-         if (string.IsNullOrEmpty(wfxMapInfo.currShowName))
 
-         {
 
-             {
 
-                 List<string> showName = new List<string>();
 
-                 // for (int i = 0; i < allName.Count; i++)
 
-                 {
 
-                     for (int j = 0; j < allName.Count; j++)
 
-                     {
 
-                         List<GameObject> showSprite = null;
 
-                         switch (type)
 
-                         {
 
-                             case 0: //左 
 
-                                 showSprite = allName[j].zuo;
 
-                                 break;
 
-                             case 1: //右
 
-                                 showSprite = allName[j].you;
 
-                                 break;
 
-                             case 2: //上
 
-                                 showSprite = allName[j].shang;
 
-                                 break;
 
-                             case 3: //下
 
-                                 showSprite = allName[j].xia;
 
-                                 break;
 
-                         }
 
-                         for (int k = 0; k < showSprite.Count; k++)
 
-                         {
 
-                             if (wfxMapInfo.excludeName.Contains(showSprite[k].name))
 
-                             {
 
-                                 continue;
 
-                             }
 
-                             if (wfxMapInfo.huiTuiName.Contains(showSprite[k].name))
 
-                             {
 
-                                 continue;
 
-                             }
 
-                             if (showName.Contains(showSprite[k].name))
 
-                             {
 
-                                 continue;
 
-                             }
 
-                             showName.Add(showSprite[k].name);
 
-                         }
 
-                     }
 
-                 }
 
-                 for (int i = 0; i < allMapInfo.Count; i++)
 
-                 {
 
-                     TileMapInfo tileMapInfo = allMapInfo[i];
 
-                     if (wfxMapInfo.excludeName.Contains(tileMapInfo.root.name))
 
-                     {
 
-                         continue;
 
-                     }
 
-                     if (showName.Contains(tileMapInfo.root.name))
 
-                     {
 
-                         continue;
 
-                     }
 
-                     wfxMapInfo.excludeName.Add(tileMapInfo.root.name);
 
-                     if (wfxMapInfo.showName.Contains(tileMapInfo.root.name))
 
-                     {
 
-                         wfxMapInfo.showName.Remove(tileMapInfo.root.name);
 
-                     }
 
-                 }
 
-                 if (showName.Count <= 0 && string.IsNullOrEmpty(wfxMapInfo.currShowName))
 
-                 {
 
-                     Debug.Log("没有可选的图" + x + "___" + y + "___" + type);
 
-                     return false;
 
-                 }
 
-                 for (int i = 0; i < showName.Count; i++)
 
-                 {
 
-                     if (!wfxMapInfo.showName.Contains(showName[i]))
 
-                     {
 
-                         wfxMapInfo.showName.Remove(showName[i]);
 
-                     }
 
-                 }
 
-                 wfxMapInfo.showName = showName;
 
-             }
 
-         }
 
-         Run(x, y);
 
-         return true;
 
-     }
 
- }
 
 
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