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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class PengLaiDaoBigMapPanel
- {
- #region 自定义数据
- private GameObject _map_1;
- public GameObject map_1
- {
- get{
- if (_map_1 == null)
- {
- _map_1 = GetUIUnit<GameObject>("map_1");
- }
- return _map_1;
- }
- }
- private GameObject _map_2;
- public GameObject map_2
- {
- get{
- if (_map_2 == null)
- {
- _map_2 = GetUIUnit<GameObject>("map_2");
- }
- return _map_2;
- }
- }
- private GameObject _map_3;
- public GameObject map_3
- {
- get{
- if (_map_3 == null)
- {
- _map_3 = GetUIUnit<GameObject>("map_3");
- }
- return _map_3;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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