PengLaiDaoBigMapPanelData.cs 1.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class PengLaiDaoBigMapPanel
  9. {
  10. #region 自定义数据
  11. private GameObject _map_1;
  12. public GameObject map_1
  13. {
  14. get{
  15. if (_map_1 == null)
  16. {
  17. _map_1 = GetUIUnit<GameObject>("map_1");
  18. }
  19. return _map_1;
  20. }
  21. }
  22. private GameObject _map_2;
  23. public GameObject map_2
  24. {
  25. get{
  26. if (_map_2 == null)
  27. {
  28. _map_2 = GetUIUnit<GameObject>("map_2");
  29. }
  30. return _map_2;
  31. }
  32. }
  33. private GameObject _map_3;
  34. public GameObject map_3
  35. {
  36. get{
  37. if (_map_3 == null)
  38. {
  39. _map_3 = GetUIUnit<GameObject>("map_3");
  40. }
  41. return _map_3;
  42. }
  43. }
  44. #endregion 自定义数据结束
  45. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  46. {
  47. await base.SetUIGameObject(gObjectPoolInterface);
  48. Init();
  49. }
  50. }
  51. }