PlacesConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Maps.xlsx. SheetName: PlacesConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "PlacesConfig.json")]
  8. public partial class PlacesConfigHolder : ConfigHolder<PlacesConfig> {
  9. }
  10. [Serializable]
  11. public struct PlacesConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///地点名称(语言表ID)
  19. /// </summary>
  20. public int placeName;
  21. /// <summary>
  22. ///区域预制件 (不配就做成固定)
  23. /// </summary>
  24. public int placePrefabName;
  25. /// <summary>
  26. ///属于哪个大地图
  27. /// </summary>
  28. public int bigMapID;
  29. /// <summary>
  30. ///3D世界
  31. /// </summary>
  32. public string to3DPrefab;
  33. /// <summary>
  34. ///3D世界
  35. /// </summary>
  36. public int placeDesc;
  37. /// <summary>
  38. ///总进度值
  39. /// </summary>
  40. public int TotalScore;
  41. /// <summary>
  42. ///主线事件ID
  43. /// </summary>
  44. public int[] TotalScore_1;
  45. /// <summary>
  46. ///支线事件ID
  47. /// </summary>
  48. public int[] DivineSenseDedicatedEvent;
  49. /// <summary>
  50. ///触发支线的进度百分比
  51. /// </summary>
  52. public int[] Column12;
  53. /// <summary>
  54. ///刷该地图特定无限次事件的概率 40=40%
  55. /// </summary>
  56. public int DivineSenseGeneralProbability;
  57. /// <summary>
  58. ///该地图特定的无限次事件 12
  59. /// </summary>
  60. public int[] DivineSenseGeneralEvent;
  61. /// <summary>
  62. ///挂机包含的事件列表
  63. /// </summary>
  64. public int[] GuajiEvent;
  65. }
  66. }
  67. // End of Auto Generated Code