SentimentInfoPanelData.cs 2.3 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class SentimentInfoPanel
  9. {
  10. #region 自定义数据
  11. private Button _Btn_Close;
  12. public Button Btn_Close
  13. {
  14. get{
  15. if (_Btn_Close == null)
  16. {
  17. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  18. }
  19. return _Btn_Close;
  20. }
  21. }
  22. private GameObject _MainSentimentEffectWidget;
  23. public GameObject MainSentimentEffectWidget
  24. {
  25. get{
  26. if (_MainSentimentEffectWidget == null)
  27. {
  28. _MainSentimentEffectWidget = GetUIUnit<GameObject>("MainSentimentEffectWidget");
  29. }
  30. return _MainSentimentEffectWidget;
  31. }
  32. }
  33. private GameObject _ItemWidgetType1Gam;
  34. public GameObject ItemWidgetType1Gam
  35. {
  36. get{
  37. if (_ItemWidgetType1Gam == null)
  38. {
  39. _ItemWidgetType1Gam = GetUIUnit<GameObject>("ItemWidgetType1Gam");
  40. }
  41. return _ItemWidgetType1Gam;
  42. }
  43. }
  44. private Text _Text_Name;
  45. public Text Text_Name
  46. {
  47. get{
  48. if (_Text_Name == null)
  49. {
  50. _Text_Name = GetUIUnit<Text>("Text_Name");
  51. }
  52. return _Text_Name;
  53. }
  54. }
  55. private Text _Text_Desc;
  56. public Text Text_Desc
  57. {
  58. get{
  59. if (_Text_Desc == null)
  60. {
  61. _Text_Desc = GetUIUnit<Text>("Text_Desc");
  62. }
  63. return _Text_Desc;
  64. }
  65. }
  66. private Text _Text_Level;
  67. public Text Text_Level
  68. {
  69. get{
  70. if (_Text_Level == null)
  71. {
  72. _Text_Level = GetUIUnit<Text>("Text_Level");
  73. }
  74. return _Text_Level;
  75. }
  76. }
  77. private Button _Btn_LingWu;
  78. public Button Btn_LingWu
  79. {
  80. get{
  81. if (_Btn_LingWu == null)
  82. {
  83. _Btn_LingWu = GetUIUnit<Button>("Btn_LingWu");
  84. }
  85. return _Btn_LingWu;
  86. }
  87. }
  88. private RectTransform _Content;
  89. public RectTransform Content
  90. {
  91. get{
  92. if (_Content == null)
  93. {
  94. _Content = GetUIUnit<RectTransform>("Content");
  95. }
  96. return _Content;
  97. }
  98. }
  99. #endregion 自定义数据结束
  100. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  101. {
  102. await base.SetUIGameObject(gObjectPoolInterface);
  103. Init();
  104. }
  105. }
  106. }