SentimentInfoPanel.cs 4.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using Utility;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "SentimentInfoPanel")]
  11. public partial class SentimentInfoPanel : UIPanel
  12. {
  13. AccountFileInfo.SentimentProperty curretnSentimentProperty;
  14. private AccountFileInfo.SentimentData sentimentData;
  15. List<SentimentEffectWidget> sentimentEffectWidgets = new List<SentimentEffectWidget>();
  16. private List<SentimentEffectConfig> _sentimentEffectConfigs;
  17. private List<SentimentEffectConfig> currentGroupSentimentEffectConfigs;
  18. private void Init()
  19. {
  20. isAddStack = false;
  21. isPopUi = true;
  22. IsShowAppBar = false;
  23. }
  24. protected override void AddEvent()
  25. {
  26. }
  27. protected override void DelEvent()
  28. {
  29. }
  30. public override void AddButtonEvent()
  31. {
  32. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  33. Btn_LingWu.onClick.AddListener(() =>
  34. {
  35. if (curretnSentimentProperty == null)
  36. {
  37. return;
  38. }
  39. if (curretnSentimentProperty.level >= currentGroupSentimentEffectConfigs.Count)
  40. {
  41. TipMessagePanel.OpenTipMessagePanel("已经达到最大等级");
  42. return;
  43. }
  44. int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
  45. int conFigId = curretnSentimentProperty.groupId * 100 + level;
  46. SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  47. //扣除道具
  48. // sentimentEffectConfig.upConstItemId.
  49. // s
  50. curretnSentimentProperty.level++;
  51. AccountFileInfo.Instance.SavePlayerData();
  52. UpdateUi();
  53. });
  54. }
  55. public async override CTask<bool> AsyncInit(object[] uiData)
  56. {
  57. sentimentData = uiData[0] as AccountFileInfo.SentimentData;
  58. _sentimentEffectConfigs = ConfigComponent.Instance.GetAll<SentimentEffectConfig>().ToList();
  59. SentimentEffectWidget sentimentEffectWidget = await UIManager.Instance.CreateGComponentForObject<SentimentEffectWidget>(MainSentimentEffectWidget, null);
  60. sentimentEffectWidget.CustomInit(sentimentData.mainSentiment);
  61. sentimentEffectWidget.OnClick = OnClick;
  62. foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
  63. {
  64. SentimentEffectWidget sentimentEffectWidget1 = await UIManager.Instance.CreateGComponent<SentimentEffectWidget>(null, Content);
  65. sentimentEffectWidget1.CustomInit(sentimentDataSentimentProperty);
  66. sentimentEffectWidget1.OnClick = OnClick;
  67. sentimentEffectWidgets.Add(sentimentEffectWidget1);
  68. }
  69. return await base.AsyncInit(uiData);
  70. }
  71. private void UpdateUi()
  72. {
  73. int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
  74. int conFigId = curretnSentimentProperty.groupId * 100 + level;
  75. SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  76. currentGroupSentimentEffectConfigs = _sentimentEffectConfigs.Where(se => se.groupId == sentimentEffectConfig.groupId).ToList();
  77. Text_Name.text = LanguageManager.Instance.Text(sentimentEffectConfig.name);
  78. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(sentimentEffectConfig.massge), sentimentEffectConfig.effectVale);
  79. Text_Level.text = $"当前层 ;{curretnSentimentProperty.level}/{currentGroupSentimentEffectConfigs.Count}";
  80. }
  81. private void OnClick(ItemWidgetBasic obj)
  82. {
  83. SentimentEffectWidget sentimentEffectWidget = obj as SentimentEffectWidget;
  84. curretnSentimentProperty = sentimentEffectWidget.sentimentProperty;
  85. UpdateUi();
  86. }
  87. public static async CTask OpenPanel(AccountFileInfo.SentimentData sentimentData)
  88. {
  89. await UIManager.Instance.LoadAndOpenPanel<SentimentInfoPanel>(null, uiData: new object[] { sentimentData });
  90. }
  91. public override void Close()
  92. {
  93. foreach (var sentimentEffectWidget in sentimentEffectWidgets)
  94. {
  95. UIManager.Instance.DormancyGComponent(sentimentEffectWidget);
  96. }
  97. sentimentEffectWidgets.Clear();
  98. base.Close();
  99. }
  100. }
  101. }