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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class UploadLogPanel
- {
- #region 自定义数据
- private Text _Text_Title;
- public Text Text_Title
- {
- get{
- if (_Text_Title == null)
- {
- _Text_Title = GetUIUnit<Text>("Text_Title");
- }
- return _Text_Title;
- }
- }
- private MyImage _Icon_Marsk;
- public MyImage Icon_Marsk
- {
- get{
- if (_Icon_Marsk == null)
- {
- _Icon_Marsk = GetUIUnit<MyImage>("Icon_Marsk");
- }
- return _Icon_Marsk;
- }
- }
- private Button _Btn_UploadLog;
- public Button Btn_UploadLog
- {
- get{
- if (_Btn_UploadLog == null)
- {
- _Btn_UploadLog = GetUIUnit<Button>("Btn_UploadLog");
- }
- return _Btn_UploadLog;
- }
- }
- private Text _Text_PlayerId;
- public Text Text_PlayerId
- {
- get{
- if (_Text_PlayerId == null)
- {
- _Text_PlayerId = GetUIUnit<Text>("Text_PlayerId");
- }
- return _Text_PlayerId;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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