SummonManager.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.Mono;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using UnityEngine.UIElements;
  10. using Utility;
  11. namespace GameLogic.Player
  12. {
  13. public class SummonManager
  14. {
  15. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  16. //积分规则
  17. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  18. public void CustomInit()
  19. {
  20. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  21. //每次进游戏检查是否有新的抽卡
  22. foreach (var openBoxConfig in openBoxConfigs)
  23. {
  24. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) ==
  25. null)
  26. {
  27. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  28. summonData.id = openBoxConfig.ID;
  29. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  30. }
  31. }
  32. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  33. foreach (var openBoxScoreRule in openBoxScoreRules)
  34. {
  35. List<OpenBoxScoreRule> openBoxScoreRuleList;
  36. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  37. {
  38. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  39. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  40. }
  41. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  42. openBoxScoreRuleList.Add(openBoxScoreRule);
  43. }
  44. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  45. {
  46. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  47. {
  48. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  49. }
  50. }
  51. AccountFileInfo.Instance.SavePlayerData();
  52. }
  53. public async CTask<List<ItemInfo>> Summon(int id, int count)
  54. {
  55. AccountFileInfo.SummonData summonData = summonDataMap[id];
  56. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  57. List<ItemInfo> allIitem = new List<ItemInfo>();
  58. //单抽
  59. if (count == 1)
  60. {
  61. //有免费次数,并且让到时间了就免费抽
  62. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  63. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  64. {
  65. allIitem = Summon(summonData, 1);
  66. summonData.oneFreeCount++;
  67. summonData.nextOneFreeTime =
  68. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  69. }
  70. else
  71. {
  72. //验证道具是否足够
  73. if (openBoxConfig.CostItemID == 1007)
  74. {
  75. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  76. if (TakuSDKManager.Instance.IsReady())
  77. {
  78. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  79. if (!isOK)
  80. {
  81. return null;
  82. }
  83. }
  84. else
  85. {
  86. return null;
  87. }
  88. #endif
  89. await TimerComponent.Instance.WaitAsync(1000);
  90. }
  91. else
  92. {
  93. //验证道具是否足够
  94. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  95. openBoxConfig.oneConsume) || openBoxConfig.CostItemID == 1007)
  96. {
  97. PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID,
  98. openBoxConfig.oneConsume);
  99. }
  100. else
  101. {
  102. return null;
  103. }
  104. }
  105. allIitem = Summon(summonData, 1);
  106. summonData.onePayCount++;
  107. }
  108. }
  109. //十连抽
  110. else if (count == 10)
  111. {
  112. //有免费次数,并且让到时间了就免费抽
  113. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  114. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  115. {
  116. allIitem = Summon(summonData, 10);
  117. if (summonData.isSummonSocre)
  118. {
  119. //记录抽卡道具 用于成就检测
  120. List<int> drawHistory = new List<int>();
  121. foreach (var itemInfo in allIitem)
  122. {
  123. drawHistory.Add(itemInfo.itemID);
  124. }
  125. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  126. intList.list = drawHistory;
  127. summonData.drawHistory.Add(intList);
  128. CheckAchievements(summonData);
  129. }
  130. summonData.tenFreeCount++;
  131. summonData.nextTenFreeTime =
  132. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
  133. }
  134. else
  135. {
  136. //验证道具是否足够
  137. if (openBoxConfig.CostItemID == 1007)
  138. {
  139. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  140. if (TakuSDKManager.Instance.IsReady())
  141. {
  142. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  143. if (!isOK)
  144. {
  145. return null;
  146. }
  147. }
  148. else
  149. {
  150. return null;
  151. }
  152. #endif
  153. }
  154. else
  155. {
  156. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  157. openBoxConfig.tenConsume) || openBoxConfig.CostItemID == 1007)
  158. {
  159. PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID,
  160. openBoxConfig.tenConsume);
  161. }
  162. else
  163. {
  164. return null;
  165. }
  166. }
  167. allIitem = Summon(summonData, 10);
  168. if (summonData.isSummonSocre)
  169. {
  170. //记录抽卡道具 用于成就检测
  171. List<int> drawHistory = new List<int>();
  172. foreach (var itemInfo in allIitem)
  173. {
  174. drawHistory.Add(itemInfo.itemID);
  175. }
  176. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  177. intList.list = drawHistory;
  178. summonData.drawHistory.Add(intList);
  179. CheckAchievements(summonData);
  180. }
  181. summonData.tenPayCount++;
  182. }
  183. }
  184. AccountFileInfo.Instance.SavePlayerData();
  185. return allIitem;
  186. }
  187. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  188. {
  189. List<ItemInfo> allItem = new List<ItemInfo>();
  190. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  191. // 预计算保底物品集合(性能优化)
  192. HashSet<int> baodiItemSet = CalculateBaodiItems(openBoxConfig.reward2);
  193. int index = 0;
  194. for (int i = 0; i < count; i++)
  195. {
  196. // 十连保底1
  197. if (summonData.baodiCount1 >= 9)
  198. {
  199. var addItem = ProcessBaodi1(summonData, openBoxConfig, baodiItemSet);
  200. allItem.AddRange(addItem);
  201. continue;
  202. }
  203. // 十连保底2
  204. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  205. {
  206. var addItem = ProcessBaodi2(summonData, openBoxConfig);
  207. allItem.AddRange(addItem);
  208. continue;
  209. }
  210. // 正常抽卡
  211. var normalItems = ProcessNormalSummon(summonData, openBoxConfig, count, ref index);
  212. allItem.AddRange(normalItems);
  213. // 检查是否触发保底2重置
  214. CheckBaodi2Reset(summonData, normalItems, baodiItemSet);
  215. }
  216. PlayerManager.Instance.BagController.AddItem(allItem);
  217. AccountFileInfo.Instance.SavePlayerData();
  218. return allItem;
  219. }
  220. // 计算保底物品集合
  221. private HashSet<int> CalculateBaodiItems(int rewardId)
  222. {
  223. HashSet<int> baodiSet = new HashSet<int>();
  224. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(rewardId);
  225. foreach (int groupId in dropConfig.dropGroupID)
  226. {
  227. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(groupId);
  228. foreach (int itemId in dropGroupConfig.dropItemID)
  229. {
  230. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(itemId);
  231. foreach (int item in dropItemConfig.itemID)
  232. {
  233. baodiSet.Add(item);
  234. }
  235. }
  236. }
  237. return baodiSet;
  238. }
  239. // 处理十连保底1
  240. private List<ItemInfo> ProcessBaodi1(AccountFileInfo.SummonData summonData, OpenBoxConfig config,
  241. HashSet<int> baodiSet)
  242. {
  243. var addItem = DropManager.Instance.DropItem(config.reward1);
  244. // AccountFileInfo.Instance.SavePlayerData();
  245. summonData.baodiCount1 = 0;
  246. summonData.baodiCount2++;
  247. // 检查保底2重置
  248. if (addItem.Any(i => baodiSet.Contains(i.itemID)))
  249. {
  250. summonData.baodiCount2 = 0;
  251. }
  252. return addItem;
  253. }
  254. //处理十连保底2
  255. private List<ItemInfo> ProcessBaodi2(AccountFileInfo.SummonData summonData, OpenBoxConfig config)
  256. {
  257. var addItem = DropManager.Instance.DropItem(config.reward2);
  258. // PlayerManager.Instance.BagController.AddItem(addItem);
  259. summonData.baodiCount2 = 0;
  260. AccountFileInfo.Instance.SavePlayerData();
  261. return addItem;
  262. }
  263. // 处理正常抽卡
  264. private List<ItemInfo> ProcessNormalSummon(AccountFileInfo.SummonData summonData, OpenBoxConfig config,
  265. int count, ref int index)
  266. {
  267. List<ItemInfo> addItem;
  268. if (count == 1)
  269. {
  270. int randomIndex = Random.Range(0, config.reward.Length);
  271. addItem = DropManager.Instance.DropItem(config.reward[randomIndex]);
  272. }
  273. else
  274. {
  275. int poolIndex = index % config.reward.Length;
  276. addItem = DropManager.Instance.DropItem(config.reward[poolIndex]);
  277. index++;
  278. }
  279. // AccountFileInfo.Instance.SavePlayerData();
  280. // PlayerManager.Instance.BagController.AddItem(addItem);
  281. summonData.baodiCount1++;
  282. return addItem;
  283. }
  284. //检查保底2重置
  285. private void CheckBaodi2Reset(AccountFileInfo.SummonData summonData, List<ItemInfo> items,
  286. HashSet<int> baodiSet)
  287. {
  288. if (items.Any(i => baodiSet.Contains(i.itemID)))
  289. {
  290. summonData.baodiCount2 = 0;
  291. }
  292. else
  293. {
  294. summonData.baodiCount2++;
  295. }
  296. }
  297. // 检查成就匹配
  298. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  299. {
  300. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  301. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  302. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  303. {
  304. // 检查连续 Para0 次十连
  305. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  306. bool allDrawsSatisfy = true;
  307. // 检查最近 Para0 次十连是否都满足条件
  308. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
  309. i < summonData.drawHistory.Count;
  310. i++)
  311. {
  312. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
  313. {
  314. allDrawsSatisfy = false;
  315. break;
  316. }
  317. }
  318. if (allDrawsSatisfy)
  319. {
  320. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  321. }
  322. }
  323. if (daChengOpenBoxScoreRuleList.Count > 0)
  324. {
  325. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  326. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  327. summonData.score += openBoxScoreRule.score;
  328. AccountFileInfo.SummonSocreData summonSocreData =
  329. summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  330. if (summonSocreData == null)
  331. {
  332. summonSocreData = new AccountFileInfo.SummonSocreData();
  333. summonSocreData.id = id;
  334. summonData.summonSocreData.Add(summonSocreData);
  335. }
  336. summonSocreData.count++;
  337. summonSocreData.currentCount++;
  338. LogTool.Log(
  339. $"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  340. }
  341. }
  342. // 检查单次十连是否满足成就条件
  343. public bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  344. {
  345. // 统计符合条件的道具数量
  346. int validItemCount = 0;
  347. foreach (var item in drawResult)
  348. {
  349. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  350. // 检查道具标签
  351. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  352. // 检查品质是否符合
  353. bool qualityMatch = false;
  354. switch (openBoxScoreRule.para2)
  355. {
  356. case 1: // 等于
  357. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  358. break;
  359. case 2: // 大于等于
  360. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  361. break;
  362. case 3: // 小于等于
  363. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  364. break;
  365. }
  366. if (qualityMatch) validItemCount++;
  367. }
  368. // 根据 Para1 判断是否满足数量要求
  369. return validItemCount >= openBoxScoreRule.para1;
  370. }
  371. }
  372. }