CombatHeroInfo.cs 5.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Core.Utility;
  5. using Excel2Json;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.Serialization;
  10. using Utility;
  11. [System.Serializable]
  12. public class CombatHeroInfo
  13. {
  14. public int modelID;
  15. public EncryptionLong hp = new EncryptionLong();
  16. public EncryptionLong defense = new EncryptionLong();
  17. public EncryptionLong attack = new EncryptionLong();
  18. /// <summary>
  19. /// 闪避 evasion
  20. /// </summary>
  21. public EncryptionInt shanbi = new EncryptionInt();
  22. /// <summary>
  23. /// 经验产出
  24. /// </summary>
  25. public EncryptionLong expGain = new EncryptionLong();
  26. public EncryptionFloat attSpeed = new EncryptionFloat();
  27. public EncryptionFloat crit =new EncryptionFloat();
  28. public EncryptionFloat critDamage =new EncryptionFloat();
  29. // public EncryptionFloat dodge = new EncryptionFloat();
  30. public EncryptionInt level;
  31. public EncryptionInt star;
  32. public HeroModelConfig modelConfig;
  33. public HeroPowerUpConfig powerUpConfig;
  34. public HeroPromoteConfig promoteConfig;
  35. public HeroBasicEquipConfig basicEquipConfig;
  36. /// <summary>
  37. /// 闪避 默认10%的几率
  38. /// </summary>
  39. public float dodge=10;
  40. /// <summary>
  41. /// 1=英雄 2=小怪 3=精英怪 4=boss
  42. /// </summary>
  43. public int heroType;
  44. public string modelName;
  45. public float maxDis=2;
  46. public float maxDisTo=2*2;
  47. // public int[] skillId;
  48. // public List<SkillConfig> skillConfigs;
  49. public List<int> unLockSkills;
  50. public bool isGpu;
  51. public string heroName;
  52. public CombatHeroInfo()
  53. {
  54. }
  55. // public CombatHeroInfo(AccountFileInfo.HeroData heroData)
  56. // {
  57. // modelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(heroData.heroModelId);
  58. // promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(heroData.heroPromoteId);
  59. // powerConfig = ConfigComponent.Instance.Get<HeroPowerConfig>(heroData.heroPowerId);
  60. // star = promoteConfig.starGrade;
  61. // lv = powerConfig.heroLevel;
  62. // }
  63. private float rarityFactor;
  64. private float starFactor;
  65. private float factor;
  66. /// <summary>
  67. /// 计算影响基础属性的参数
  68. /// (稀有度、星级)
  69. /// </summary>
  70. protected void CalFactor()
  71. {
  72. rarityFactor = PlayerManager.Instance.gameConstantConfig.monsterRarityAttributeFactor[modelConfig.rarity-1]
  73. / 100f;
  74. starFactor = promoteConfig.star_Power / 100f;
  75. factor = rarityFactor * starFactor;
  76. }
  77. protected void CalBasicAttribute()
  78. {
  79. hp = (EncryptionLong)(modelConfig.hp * powerUpConfig.HPFactor * factor);
  80. defense = (EncryptionLong)(modelConfig.def * powerUpConfig.DEFFactor * factor);
  81. attack = (EncryptionLong)(modelConfig.attack * powerUpConfig.ATKFactor * factor);
  82. shanbi = (EncryptionInt)(modelConfig.shanbi * powerUpConfig.SHANBIFactor * factor);
  83. expGain = (EncryptionLong)(modelConfig.expGain * powerUpConfig.EXPFactor * factor);
  84. }
  85. protected void CalAttribute()
  86. {
  87. CalBasicAttribute();
  88. attSpeed = (EncryptionFloat)modelConfig.speed_atk;
  89. crit = (EncryptionFloat)modelConfig.crit;
  90. // skillId = modelConfig.skillID;
  91. modelName = modelConfig.model;
  92. isGpu = modelConfig.isUseGpu;
  93. maxDis = modelConfig.range_atk;
  94. maxDisTo = maxDis * maxDis;
  95. heroType = modelConfig.heroType;
  96. CalUnLockSkill();
  97. }
  98. /// <summary>
  99. /// 计算解锁技能
  100. /// </summary>
  101. protected void CalUnLockSkill()
  102. {
  103. unLockSkills = new List<int>();
  104. for (int i = 0; i < modelConfig.skillID.Length; i++)
  105. {
  106. SkillConfig skillConfig = PlayerManager.Instance.heroController.GetHighestLevelOr1(modelConfig.skillID[i], level.Value, star.Value, true);
  107. if (skillConfig.ID > 0)
  108. {
  109. unLockSkills.Add(skillConfig.ID);
  110. }
  111. }
  112. }
  113. protected void SetDataConfig(int modelID,int level, int star)
  114. {
  115. modelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(modelID);
  116. powerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);
  117. promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(star);
  118. this.level = (EncryptionInt)level;
  119. this.star = (EncryptionInt)star;
  120. heroName = LanguageManager.Instance.Text(modelConfig.name);
  121. }
  122. public void InitMonster(int modelID,int level, int star = 1)
  123. {
  124. SetDataConfig(modelID, level, star);
  125. CalFactor();
  126. CalAttribute();
  127. // SkillData = new SkillData(this);
  128. // SkillData.InitSkills();
  129. }
  130. // public void InitMonster(int id,int level)
  131. // {
  132. // HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(id);
  133. // HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);
  134. // hp = (EncryptionLong)(heroModelConfig.hp*heroPowerUpConfig.HPFactor);
  135. // defense=(EncryptionLong)(heroModelConfig.def*heroPowerUpConfig.DEFFactor);
  136. // attack=(EncryptionLong)(heroModelConfig.attack*heroPowerUpConfig.ATKFactor);
  137. // attSpeed=(EncryptionFloat)heroModelConfig.speed_atk;
  138. // crit=(EncryptionFloat)heroModelConfig.crit;
  139. // skillId = heroModelConfig.skillID;
  140. // modelName = heroModelConfig.model;
  141. // isGpu = heroModelConfig.isUseGpu;
  142. // maxDis=heroModelConfig.range_atk;
  143. // maxDisTo = maxDis * maxDis;
  144. // }
  145. public CombatHeroInfo Copy()
  146. {
  147. CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
  148. return combatHeroInfo;
  149. }
  150. }