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							- using System;
 
- using GPUECSAnimationBaker.Engine.AnimatorSystem;
 
- using Unity.Entities;
 
- using UnityEngine;
 
- namespace GPUECSAnimationBaker.Samples.SampleScenes._5_Attachments
 
- {
 
-     public class AttachmentManagerBehaviour : MonoBehaviour
 
-     {
 
-         public AttachmentPrefabInfo[] attachmentPrefabs;
 
-     }
 
-     [Serializable]
 
-     public class AttachmentPrefabInfo
 
-     {
 
-         public AnchorIdsMariaAttachments anchor;
 
-         public GameObject attachmentPrefab;
 
-     }
 
-     public class AttachmentManagerBaker : Baker<AttachmentManagerBehaviour>
 
-     {
 
-         public override void Bake(AttachmentManagerBehaviour authoring)
 
-         {
 
-             Entity entity = GetEntity(TransformUsageFlags.None);
 
-             DynamicBuffer<AttachmentPrefabBufferElement> attachmentPrefabBuffer = AddBuffer<AttachmentPrefabBufferElement>(entity);
 
-             for (int prefabIndex = 0; prefabIndex < authoring.attachmentPrefabs.Length; prefabIndex++)
 
-             {
 
-                 AttachmentPrefabInfo attachmentPrefabInfo = authoring.attachmentPrefabs[prefabIndex];
 
-                 attachmentPrefabBuffer.Add(new AttachmentPrefabBufferElement()
 
-                 {
 
-                     anchor = attachmentPrefabInfo.anchor,
 
-                     attachmentPrefab = GetEntity(attachmentPrefabInfo.attachmentPrefab, TransformUsageFlags.Dynamic)
 
-                 });
 
-             }
 
-         }
 
-     }
 
- }
 
 
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